[Day/Night] Cleanup DrawClockToHud, CheckForSongOfTime
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@@ -65,42 +65,30 @@ DrawClockToHudLong:
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DrawClockToHud:
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{
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LDX #$00
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.debut
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LDY #$00 : LDA $7EE000,x
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.debut2
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CMP #$0A : BMI .draw
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SBC #$0A : INY : BRA .debut2
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.draw
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ADC #$90 : CPX #$01 : BEQ .minutes_low
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STA.l !hud_hours_low
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LDA #$30 : STA.l !hud_hours_low+1 ; white palette
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BRA .continue_draw ; 04
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.minutes_low
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STA.l !hud_min_low
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LDA #$30 : STA.l !hud_min_low+1 ; white palette
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.continue_draw
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TYA
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CLC : ADC #$90 : CPX #$01 : BEQ .minutes_high
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STA.l !hud_hours_high
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LDA #$30 : STA.l !hud_hours_high+1 ; white palette
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BRA .finish_draw ; 04
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.minutes_high
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STA.l !hud_min_high
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LDA #$30 : STA.l !hud_min_high+1 ; white palette
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.finish_draw
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INX : CPX #$02 : BMI .debut
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RTS
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}
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@@ -114,7 +102,7 @@ RunClock:
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LDA $10 ; checks current event in game
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CMP #$07 : BEQ .counter_increasing ; dungeon/building?
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CMP #$09 : BEQ .overworld ; overworld?
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CMP #$0B : BEQ .overworld ; sub-area ? (under the bridge; zora domain...)
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CMP #$0B : BEQ .overworld ; special overworld?
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CMP #$0E : BEQ .dialog ; dialog box?
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RTS
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.overworld
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@@ -129,7 +117,8 @@ RunClock:
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RTS
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.dialog
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LDA $11 ; check submodule to prevent the counter from increasing if save/menu open
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; check submodule to prevent the counter from increasing if save/menu open
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LDA $11
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CMP #$02 : BEQ .counter_increasing ; NPC/signs speech
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RTS
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@@ -162,7 +151,6 @@ RunClock:
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;check indoors/outdoors
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LDA $1B : BEQ .outdoors0
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RTS
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.outdoors0
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JSL RomToPaletteBuffer ; update buffer palette
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@@ -205,15 +193,19 @@ RunClock:
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CheckForSongOfTime:
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{
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; Check if Song of Time was activated
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LDA $FE : CMP.b #$02 : BNE +
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; Speed up the time
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LDA.b #$00 : STA.l TimeSpeed
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; If we reached 6am
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LDA.l Hours : CMP.b #$06 : BNE ++
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LDA.l Minutes : BNE ++
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LDA.b #$3F : STA.l TimeSpeed
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STZ $FE
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++
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; If we reached 6pm
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LDA.l Hours : CMP.b #$12 : BNE ++
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LDA.l Minutes : BNE ++
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LDA.b #$3F : STA.l TimeSpeed
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