NPC cleanup, add deku scrub dialogue ID and map marker

This commit is contained in:
scawful
2025-01-11 21:09:43 -05:00
parent 03478c4f04
commit 01289b10e9
5 changed files with 88 additions and 85 deletions

View File

@@ -31,8 +31,6 @@
%Set_Sprite_Properties(Sprite_Farore_Prep, Sprite_Farore_Long)
; =========================================================
Sprite_Farore_Long:
{
PHB : PHK : PLB
@@ -50,8 +48,6 @@ Sprite_Farore_Long:
RTL
}
; =========================================================
Sprite_Farore_Prep:
{
PHB : PHK : PLB
@@ -67,8 +63,6 @@ Sprite_Farore_Prep:
RTL
}
; =========================================================
; Movement key bitwise ---- udlr
WALKSPEED = 14
@@ -198,10 +192,6 @@ Sprite_Farore_Main:
}
; 07
; Look at the RAM SprY to SprYRound, the first few are the actual positions of the sprite
; that you can just set manually or SprYSpeed and SprXSpeed are the "speeds" of the sprites irrc
; You can set one of the speeds and then call the function called Sprite_Move
; And then that will handle it applying the speed for you
MakuArea_FaroreWaitForKydrog:
{
%PlayAnimation(5, 5, 8)
@@ -210,7 +200,6 @@ Sprite_Farore_Main:
}
}
; =========================================================
Sprite_Farore_Draw:
{
@@ -220,16 +209,13 @@ Sprite_Farore_Draw:
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
LDA .start_index, Y : STA $06
PHX
LDX .nbr_of_tiles, Y ;amount of tiles -1
LDY.b #$00
.nextTile
PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset?
ASL A : TAX
@@ -246,7 +232,7 @@ Sprite_Farore_Draw:
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
STA $0E
.on_screen_y
.on_screen_y
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
INY
@@ -268,50 +254,48 @@ Sprite_Farore_Draw:
RTS
; =========================================================
.start_index
db $00, $02, $04, $06, $08, $0A, $0C
.nbr_of_tiles
db 1, 1, 1, 1, 1, 1, 1
.x_offsets
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, -1
.y_offsets
dw -8, 4
dw -8, 4
dw 4, -8
dw -8, 4
dw 4, -7
dw -8, 4
dw 4, -7
.chr
db $A8, $AA
db $A8, $88
db $AA, $A8
db $8A, $8C
db $8C, $8A
db $8A, $AC
db $AA, $86
.properties
db $3B, $3B
db $3B, $7B
db $3B, $3B
db $3B, $3B
db $7B, $3B
db $3B, $3B
db $3B, $7B
.sizes
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
.start_index
db $00, $02, $04, $06, $08, $0A, $0C
.nbr_of_tiles
db 1, 1, 1, 1, 1, 1, 1
.x_offsets
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, -1
.y_offsets
dw -8, 4
dw -8, 4
dw 4, -8
dw -8, 4
dw 4, -7
dw -8, 4
dw 4, -7
.chr
db $A8, $AA
db $A8, $88
db $AA, $A8
db $8A, $8C
db $8C, $8A
db $8A, $AC
db $AA, $86
.properties
db $3B, $3B
db $3B, $7B
db $3B, $3B
db $3B, $3B
db $7B, $3B
db $3B, $3B
db $3B, $7B
.sizes
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
}