Boss housekeeping
This commit is contained in:
@@ -68,7 +68,7 @@ Sprite_Kydreeok_Prep:
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STZ.w Neck1_OffsetX : STZ.w Neck1_OffsetY
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STZ.w Neck2_OffsetX : STZ.w Neck2_OffsetY
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STZ.w Neck3_OffsetX : STZ.w Neck3_OffsetY
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; STZ.w Neck3_OffsetX : STZ.w Neck3_OffsetY
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JSR ApplyPalette
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@@ -121,21 +121,17 @@ MaybeRespawnHead:
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RTS
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}
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; =========================================================
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Sprite_Kydreeok_Main:
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{
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LDA.w SprAction, X
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JSL UseImplicitRegIndexedLocalJumpTable
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dw Kydreeok_Start ; 00
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dw Kydreeok_StageControl ; 01
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dw Kydreeok_MoveXandY ; 02
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dw Kydreeok_MoveXorY ; 03
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dw Kydreeok_KeepWalking ; 04
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dw Kydreeok_Dead ; 05
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dw Kydreeok_Flying ; 06
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%SpriteJumpTable(Kydreeok_Start,
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Kydreeok_StageControl,
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Kydreeok_MoveXandY,
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Kydreeok_MoveXorY,
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Kydreeok_KeepWalking,
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Kydreeok_Dead,
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Kydreeok_Flying)
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; -------------------------------------------------------
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; 0x00
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@@ -324,21 +320,21 @@ Sprite_Kydreeok_Main:
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; =========================================================
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Offspring1_Neck1_X = $19EA
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Offspring1_Neck2_X = $19EC
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Offspring1_Neck3_X = $19EE
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LeftNeck1_X = $19EA
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LeftNeck2_X = $19EC
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LeftNeck3_X = $19EE
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Offspring1_Neck1_Y = $19EB
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Offspring1_Neck2_Y = $19ED
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Offspring1_Neck3_Y = $19EF
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LeftNeck1_Y = $19EB
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LeftNeck2_Y = $19ED
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LeftNeck3_Y = $19EF
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Offspring2_Neck1_X = $19F0
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Offspring2_Neck2_X = $19F2
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Offspring2_Neck3_X = $19F4
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RightNeck1_X = $19F0
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RightNeck2_X = $19F2
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RightNeck3_X = $19F4
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Offspring2_Neck1_Y = $19F1
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Offspring2_Neck2_Y = $19F3
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Offspring2_Neck3_Y = $19F5
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RightNeck1_Y = $19F1
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RightNeck2_Y = $19F3
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RightNeck3_Y = $19F5
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Offspring3_Neck1_X = $1A78
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Offspring3_Neck2_X = $1A7A
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@@ -353,27 +349,21 @@ SpawnLeftHead:
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LDA #$CF
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JSL Sprite_SpawnDynamically : BMI .return
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TYA : STA.w Offspring1_Id
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;store the sub-type
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LDA.b #$00 : STA $0E30, Y
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PHX
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; code that controls where to spawn the offspring.
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REP #$20
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LDA.w SprCachedX : SEC : SBC.w #$0010
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SEP #$20
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STA.w SprX, Y : XBA : STA.w SprXH, Y
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REP #$20
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LDA.w SprCachedY : SEC : SBC.w #$000F
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SEP #$20
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STA.w SprY, Y : XBA : STA.w SprYH, Y
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LDA.w SprX, Y
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STA.w SprMiscA, Y : STA.w $19EA : STA.w $19EC : STA.w $19EE
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LDA.w SprY, Y : STA.w $19EB : STA.w $19ED : STA.w $19EF : STA.w SprY, Y
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STA.w SprMiscB, Y
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TYX
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STZ.w SprYRound, X
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STZ.w SprXRound, X
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PLX
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@@ -382,44 +372,34 @@ SpawnLeftHead:
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}
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; =========================================================
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; SpawnCenterHead:
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; {
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; LDA #$CF
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; JSL Sprite_SpawnDynamically : BMI .return
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; TYA : STA.w Offspring3_Id
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; ;store the sub-type
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; LDA.b #$02 : STA $0E30, Y
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; PHX
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; ; code that controls where to spawn the offspring.
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; REP #$20
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; LDA.w SprCachedX : CLC : ADC.w #$0004
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; SEP #$20
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; STA.w SprX, Y : XBA : STA.w SprXH, Y
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; REP #$20
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; LDA.w SprCachedY : SEC : SBC.w #$000F
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; SEP #$20
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; STA.w SprY, Y : XBA : STA.w SprYH, Y
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; LDA.w SprX, Y : STA.w SprX, Y
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; STA.w SprMiscA, Y : STA.w $1A78 : STA.w $1A7A : STA.w $1A7C
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; LDA.w SprY, Y : STA.w $1A79 : STA.w $1A7B : STA.w $1A7D : STA.w SprY, Y
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; STA.w SprMiscB, Y
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; TYX
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; STZ.w SprYRound, X
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; STZ.w SprXRound, X
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; PLX
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; .return
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; RTS
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; }
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; =========================================================
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SpawnRightHead:
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@@ -427,28 +407,21 @@ SpawnRightHead:
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LDA #$CF
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JSL Sprite_SpawnDynamically : BMI .return
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TYA : STA.w Offspring2_Id
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;store the sub-type
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LDA.b #$01 : STA $0E30, Y
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PHX
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; code that controls where to spawn the offspring.
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REP #$20
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LDA.w SprCachedX : CLC : ADC.w #$000D
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SEP #$20
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STA.w SprX, Y : XBA : STA.w SprXH, Y
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REP #$20
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LDA.w SprCachedY : SEC : SBC.w #$000F
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SEP #$20
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STA.w SprY, Y : XBA : STA.w SprYH, Y
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LDA.w SprX, Y : STA.w SprX, Y
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STA.w SprMiscA, Y : STA.w $19F0 : STA.w $19F2 : STA.w $19F4
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LDA.w SprY, Y : STA.w $19F1 : STA.w $19F3 : STA.w $19F5 : STA.w SprY, Y
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STA.w SprMiscB, Y
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TYX
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STZ.w SprYRound, X
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STZ.w SprXRound, X
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PLX
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