diff --git a/Sprites/Objects/ice_block.asm b/Sprites/Objects/ice_block.asm index cf97be4..1f1d085 100644 --- a/Sprites/Objects/ice_block.asm +++ b/Sprites/Objects/ice_block.asm @@ -7,7 +7,7 @@ !Health = 00 ; Number of Health the sprite have !Damage = 00 ; (08 is a whole heart), 04 is half heart !DeathAnimation = 00 ; 00 = normal death, 01 = no death animation -!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it +!ImperviousAll = 01 ; 00 = Can be attack, 01 = attack will clink on it !SmallShadow = 00 ; 01 = small shadow, 00 = no shadow !Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow !Palette = 00 ; Unused in this template (can be 0 to 7) @@ -62,6 +62,8 @@ Sprite_IceBlock_Prep: ; Cache Sprite position LDA SprX, X : STA SprMiscD, X LDA SprY, X : STA SprMiscE, X + LDA SprXH, X : STA SprMiscF, X + LDA SprYH, X : STA SprMiscG, X STZ.w $0CAA, X @@ -104,6 +106,8 @@ Sprite_IceBlock_Main: BCC .no_damage LDA SprMiscD, X : STA SprX, X LDA SprMiscE, X : STA SprY, X + LDA SprMiscF, X : STA SprXH, X + LDA SprMiscG, X : STA SprYH, X STZ.w SprXSpeed, X : STZ.w SprYSpeed, X .no_damage