add eon owl dialogue
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@@ -54,6 +54,8 @@ Sprite_EonOwl_Prep:
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{
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PHB : PHK : PLB
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; If Map 0x50, don't spawn after intro
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PLB
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RTL
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@@ -63,8 +65,8 @@ Sprite_EonOwl_Prep:
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Sprite_EonOwl_Main:
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{
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LDA.w SprAction, X; Load the SprAction
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JSL UseImplicitRegIndexedLocalJumpTable; Goto the SprAction we are currently in
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LDA.w SprAction, X ; Load the SprAction
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JSL UseImplicitRegIndexedLocalJumpTable ; Goto the SprAction we are currently in
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dw EonOwl_Idle
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dw EonOwl_IntroDialogue
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@@ -80,7 +82,7 @@ Sprite_EonOwl_Main:
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LDA POSY : STA $03
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LDA SprX, X : STA $04
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LDA SprY, X : STA $05
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JSL GetDistance8bit_Long : CMP #$18 : BCS .not_too_close
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JSL GetDistance8bit_Long : CMP #$28 : BCS .not_too_close
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%GotoAction(1)
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.not_too_close
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@@ -91,7 +93,9 @@ Sprite_EonOwl_Main:
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{
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%PlayAnimation(0,1,16)
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; TODO: Pick a dialogue ID and display it
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%ShowUnconditionalMessage($00E6)
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%GotoAction(2)
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RTS
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}
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@@ -100,6 +104,10 @@ Sprite_EonOwl_Main:
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EonOwl_FlyingAway:
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{
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%PlayAnimation(2,3,16)
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LDA.b #$FC : STA.w SprYSpeed, X
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JSL Sprite_Move
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RTS
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}
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}
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