boss housekeeping

This commit is contained in:
scawful
2024-11-28 11:28:24 -05:00
parent a0a31549e8
commit 07451bc0ca
3 changed files with 55 additions and 60 deletions

View File

@@ -18,7 +18,7 @@ Sprite_Octoboss_Long:
LDA.w SprMiscD, X : BNE + ; is the sprite already init
LDA #$04 : STA.w SprNbrOAM, X
;LDA.w SprHitbox, X : AND.b #$E0 : ORA.b #$23 : STA.w SprHitbox, X
;LDA.w SprHitbox, X : AND.b #$E0 : ORA.b #$23 : STA.w SprHitbox, X
;LDA.w SprDefl, X : AND #$7F : ORA.b #$81 : STA.w SprDefl, X
;LDA.b #$20 : STA.w SprHealth, X
STZ.w SprBulletproof, X
@@ -125,7 +125,7 @@ Sprite_Octoboss_Secondary:
WaitForPlayerToApproach:
REP #$20
LDA.b $20 : CMP #$08C8
LDA.b $20 : CMP #$08C8
SEP #$20
BCS .TooFar
INC.w SprAction, X
@@ -213,7 +213,7 @@ Sprite_Octoboss_Secondary:
LDA.w SprTimerC, X : BNE +
LDA.w SprAction, Y : INC : STA.w SprAction, Y
LDA.b #$40
LDA.b #$40
STA.w SprTimerC, Y
STA.w SprTimerC, X
@@ -222,7 +222,7 @@ Sprite_Octoboss_Secondary:
INC.w SprAction, X
; All the tiles spawned by the sprite
; All the tiles spawned by the sprite
; you can use a sprite/item to get location from ZS
; and use the macro GetTilePos($x,$y)
@@ -323,26 +323,26 @@ Sprite_Octoboss_Secondary:
LDA.w SprX, X : CMP.b #$E2 : BCC .notTooFarRight
LDA.w SprXSpeed, X : BMI .notTooFarRight
EOR.b #$FF : STA.w SprXSpeed, X
EOR.b #$FF : STA.w SprXSpeed, X
.notTooFarRight
LDA.w SprX, X : CMP.b #$80 : BCS .notTooFarLeft
LDA.w SprXSpeed, X : BPL .notTooFarLeft
EOR.b #$FF : STA.w SprXSpeed, X
EOR.b #$FF : STA.w SprXSpeed, X
.notTooFarLeft
LDA.w SprY, X : CMP.b #$FB : BCC .notTooFarDown
LDA.w SprYSpeed, X : BMI .notTooFarDown
EOR.b #$FF : STA.w SprYSpeed, X
EOR.b #$FF : STA.w SprYSpeed, X
.notTooFarDown
LDA.w SprY, X : CMP.b #$B8 : BCS .notTooFarUp
LDA.w SprYSpeed, X : BPL .notTooFarUp
EOR.b #$FF : STA.w SprYSpeed, X
EOR.b #$FF : STA.w SprYSpeed, X
.notTooFarUp
JSR HandleMovingSplash
@@ -377,26 +377,26 @@ Sprite_Octoboss_Secondary:
LDA.w SprX, X : CMP.b #$78 : BCC .notTooFarRight
LDA.w SprXSpeed, X : BMI .notTooFarRight
EOR.b #$FF : STA.w SprXSpeed, X
EOR.b #$FF : STA.w SprXSpeed, X
.notTooFarRight
LDA.w SprX, X : CMP.b #$10 : BCS .notTooFarLeft
LDA.w SprXSpeed, X : BPL .notTooFarLeft
EOR.b #$FF : STA.w SprXSpeed, X
EOR.b #$FF : STA.w SprXSpeed, X
.notTooFarLeft
LDA.w SprY, X : CMP.b #$FB : BCC .notTooFarDown
LDA.w SprYSpeed, X : BMI .notTooFarDown
EOR.b #$FF : STA.w SprYSpeed, X
EOR.b #$FF : STA.w SprYSpeed, X
.notTooFarDown
LDA.w SprY, X : CMP.b #$B8 : BCS .notTooFarUp
LDA.w SprYSpeed, X : BPL .notTooFarUp
EOR.b #$FF : STA.w SprYSpeed, X
EOR.b #$FF : STA.w SprYSpeed, X
.notTooFarUp
JSR HandleMovingSplash
@@ -566,7 +566,7 @@ Sprite_Octoboss_Secondary:
LDA.w SprHealth, Y : STA.b $00
LDA.w SprHealth, X : CLC : ADC.b $00
RTS
RTS
}
@@ -587,17 +587,17 @@ Sprite_Octoboss_Draw:
.nextTile
PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset?
ASL A : TAX
ASL A : TAX
REP #$20
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
AND.w #$0100 : STA $0E
AND.w #$0100 : STA $0E
INY
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
CLC : ADC #$0010 : CMP.w #$0100
@@ -614,14 +614,14 @@ Sprite_Octoboss_Draw:
INY
LDA.b $05 : ORA.w .properties, X : STA ($90), Y
PHY
PHY
TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY
PLX : DEX : BPL .nextTile
PLX
@@ -742,17 +742,17 @@ Sprite_Octoboss_Draw2:
.nextTile
PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset?
ASL A : TAX
ASL A : TAX
REP #$20
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
AND.w #$0100 : STA $0E
AND.w #$0100 : STA $0E
INY
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
CLC : ADC #$0010 : CMP.w #$0100
@@ -769,14 +769,14 @@ Sprite_Octoboss_Draw2:
INY
LDA.b $05 : ORA.w .properties, X : STA ($90), Y
PHY
PHY
TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY
PLX : DEX : BPL .nextTile
PLX