boss housekeeping

This commit is contained in:
scawful
2024-11-28 11:28:24 -05:00
parent a0a31549e8
commit 07451bc0ca
3 changed files with 55 additions and 60 deletions

View File

@@ -18,7 +18,7 @@ Sprite_Octoboss_Long:
LDA.w SprMiscD, X : BNE + ; is the sprite already init LDA.w SprMiscD, X : BNE + ; is the sprite already init
LDA #$04 : STA.w SprNbrOAM, X LDA #$04 : STA.w SprNbrOAM, X
;LDA.w SprHitbox, X : AND.b #$E0 : ORA.b #$23 : STA.w SprHitbox, X ;LDA.w SprHitbox, X : AND.b #$E0 : ORA.b #$23 : STA.w SprHitbox, X
;LDA.w SprDefl, X : AND #$7F : ORA.b #$81 : STA.w SprDefl, X ;LDA.w SprDefl, X : AND #$7F : ORA.b #$81 : STA.w SprDefl, X
;LDA.b #$20 : STA.w SprHealth, X ;LDA.b #$20 : STA.w SprHealth, X
STZ.w SprBulletproof, X STZ.w SprBulletproof, X
@@ -125,7 +125,7 @@ Sprite_Octoboss_Secondary:
WaitForPlayerToApproach: WaitForPlayerToApproach:
REP #$20 REP #$20
LDA.b $20 : CMP #$08C8 LDA.b $20 : CMP #$08C8
SEP #$20 SEP #$20
BCS .TooFar BCS .TooFar
INC.w SprAction, X INC.w SprAction, X
@@ -213,7 +213,7 @@ Sprite_Octoboss_Secondary:
LDA.w SprTimerC, X : BNE + LDA.w SprTimerC, X : BNE +
LDA.w SprAction, Y : INC : STA.w SprAction, Y LDA.w SprAction, Y : INC : STA.w SprAction, Y
LDA.b #$40 LDA.b #$40
STA.w SprTimerC, Y STA.w SprTimerC, Y
STA.w SprTimerC, X STA.w SprTimerC, X
@@ -222,7 +222,7 @@ Sprite_Octoboss_Secondary:
INC.w SprAction, X INC.w SprAction, X
; All the tiles spawned by the sprite ; All the tiles spawned by the sprite
; you can use a sprite/item to get location from ZS ; you can use a sprite/item to get location from ZS
; and use the macro GetTilePos($x,$y) ; and use the macro GetTilePos($x,$y)
@@ -323,26 +323,26 @@ Sprite_Octoboss_Secondary:
LDA.w SprX, X : CMP.b #$E2 : BCC .notTooFarRight LDA.w SprX, X : CMP.b #$E2 : BCC .notTooFarRight
LDA.w SprXSpeed, X : BMI .notTooFarRight LDA.w SprXSpeed, X : BMI .notTooFarRight
EOR.b #$FF : STA.w SprXSpeed, X EOR.b #$FF : STA.w SprXSpeed, X
.notTooFarRight .notTooFarRight
LDA.w SprX, X : CMP.b #$80 : BCS .notTooFarLeft LDA.w SprX, X : CMP.b #$80 : BCS .notTooFarLeft
LDA.w SprXSpeed, X : BPL .notTooFarLeft LDA.w SprXSpeed, X : BPL .notTooFarLeft
EOR.b #$FF : STA.w SprXSpeed, X EOR.b #$FF : STA.w SprXSpeed, X
.notTooFarLeft .notTooFarLeft
LDA.w SprY, X : CMP.b #$FB : BCC .notTooFarDown LDA.w SprY, X : CMP.b #$FB : BCC .notTooFarDown
LDA.w SprYSpeed, X : BMI .notTooFarDown LDA.w SprYSpeed, X : BMI .notTooFarDown
EOR.b #$FF : STA.w SprYSpeed, X EOR.b #$FF : STA.w SprYSpeed, X
.notTooFarDown .notTooFarDown
LDA.w SprY, X : CMP.b #$B8 : BCS .notTooFarUp LDA.w SprY, X : CMP.b #$B8 : BCS .notTooFarUp
LDA.w SprYSpeed, X : BPL .notTooFarUp LDA.w SprYSpeed, X : BPL .notTooFarUp
EOR.b #$FF : STA.w SprYSpeed, X EOR.b #$FF : STA.w SprYSpeed, X
.notTooFarUp .notTooFarUp
JSR HandleMovingSplash JSR HandleMovingSplash
@@ -377,26 +377,26 @@ Sprite_Octoboss_Secondary:
LDA.w SprX, X : CMP.b #$78 : BCC .notTooFarRight LDA.w SprX, X : CMP.b #$78 : BCC .notTooFarRight
LDA.w SprXSpeed, X : BMI .notTooFarRight LDA.w SprXSpeed, X : BMI .notTooFarRight
EOR.b #$FF : STA.w SprXSpeed, X EOR.b #$FF : STA.w SprXSpeed, X
.notTooFarRight .notTooFarRight
LDA.w SprX, X : CMP.b #$10 : BCS .notTooFarLeft LDA.w SprX, X : CMP.b #$10 : BCS .notTooFarLeft
LDA.w SprXSpeed, X : BPL .notTooFarLeft LDA.w SprXSpeed, X : BPL .notTooFarLeft
EOR.b #$FF : STA.w SprXSpeed, X EOR.b #$FF : STA.w SprXSpeed, X
.notTooFarLeft .notTooFarLeft
LDA.w SprY, X : CMP.b #$FB : BCC .notTooFarDown LDA.w SprY, X : CMP.b #$FB : BCC .notTooFarDown
LDA.w SprYSpeed, X : BMI .notTooFarDown LDA.w SprYSpeed, X : BMI .notTooFarDown
EOR.b #$FF : STA.w SprYSpeed, X EOR.b #$FF : STA.w SprYSpeed, X
.notTooFarDown .notTooFarDown
LDA.w SprY, X : CMP.b #$B8 : BCS .notTooFarUp LDA.w SprY, X : CMP.b #$B8 : BCS .notTooFarUp
LDA.w SprYSpeed, X : BPL .notTooFarUp LDA.w SprYSpeed, X : BPL .notTooFarUp
EOR.b #$FF : STA.w SprYSpeed, X EOR.b #$FF : STA.w SprYSpeed, X
.notTooFarUp .notTooFarUp
JSR HandleMovingSplash JSR HandleMovingSplash
@@ -566,7 +566,7 @@ Sprite_Octoboss_Secondary:
LDA.w SprHealth, Y : STA.b $00 LDA.w SprHealth, Y : STA.b $00
LDA.w SprHealth, X : CLC : ADC.b $00 LDA.w SprHealth, X : CLC : ADC.b $00
RTS RTS
} }
@@ -587,17 +587,17 @@ Sprite_Octoboss_Draw:
.nextTile .nextTile
PHX ; Save current Tile Index? PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset? PHA ; Keep the value with animation index offset?
ASL A : TAX ASL A : TAX
REP #$20 REP #$20
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
AND.w #$0100 : STA $0E AND.w #$0100 : STA $0E
INY INY
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
CLC : ADC #$0010 : CMP.w #$0100 CLC : ADC #$0010 : CMP.w #$0100
@@ -614,14 +614,14 @@ Sprite_Octoboss_Draw:
INY INY
LDA.b $05 : ORA.w .properties, X : STA ($90), Y LDA.b $05 : ORA.w .properties, X : STA ($90), Y
PHY PHY
TYA : LSR #2 : TAY TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY PLY : INY
PLX : DEX : BPL .nextTile PLX : DEX : BPL .nextTile
PLX PLX
@@ -742,17 +742,17 @@ Sprite_Octoboss_Draw2:
.nextTile .nextTile
PHX ; Save current Tile Index? PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset? PHA ; Keep the value with animation index offset?
ASL A : TAX ASL A : TAX
REP #$20 REP #$20
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
AND.w #$0100 : STA $0E AND.w #$0100 : STA $0E
INY INY
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
CLC : ADC #$0010 : CMP.w #$0100 CLC : ADC #$0010 : CMP.w #$0100
@@ -769,14 +769,14 @@ Sprite_Octoboss_Draw2:
INY INY
LDA.b $05 : ORA.w .properties, X : STA ($90), Y LDA.b $05 : ORA.w .properties, X : STA ($90), Y
PHY PHY
TYA : LSR #2 : TAY TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY PLY : INY
PLX : DEX : BPL .nextTile PLX : DEX : BPL .nextTile
PLX PLX

View File

@@ -39,16 +39,16 @@
Sprite_Twinrova_Long: Sprite_Twinrova_Long:
{ {
PHB : PHK : PLB PHB : PHK : PLB
JSR Sprite_Twinrova_Draw JSR Sprite_Twinrova_Draw
JSL Sprite_DrawShadow JSL Sprite_DrawShadow
JSL Sprite_CheckActive : BCC .SpriteIsNotActive JSL Sprite_CheckActive : BCC .SpriteIsNotActive
JSR Sprite_Twinrova_CheckIfDead JSR Sprite_Twinrova_CheckIfDead
JSR Sprite_Twinrova_Main JSR Sprite_Twinrova_Main
.SpriteIsNotActive .SpriteIsNotActive
PLB PLB
RTL RTL
} }
; ========================================================= ; =========================================================

View File

@@ -36,17 +36,13 @@
Sprite_Wolfos_Long: Sprite_Wolfos_Long:
{ {
PHB : PHK : PLB PHB : PHK : PLB
JSR Sprite_Wolfos_Draw JSR Sprite_Wolfos_Draw
JSL Sprite_CheckActive ; Check if game is not paused JSL Sprite_CheckActive : BCC .SpriteIsNotActive
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive JSR Sprite_Wolfos_CheckIfDefeated
JSR Sprite_Wolfos_Main
JSR Sprite_Wolfos_CheckIfDefeated
JSR Sprite_Wolfos_Main ; Call the main sprite code
.SpriteIsNotActive .SpriteIsNotActive
PLB ; Get back the databank we stored previously PLB
RTL ; Go back to original code RTL
} }
; ========================================================= ; =========================================================
@@ -54,7 +50,6 @@ Sprite_Wolfos_Long:
Sprite_Wolfos_Prep: Sprite_Wolfos_Prep:
{ {
PHB : PHK : PLB PHB : PHK : PLB
LDA.b $1B : BEQ .outdoors LDA.b $1B : BEQ .outdoors
JMP .spawn_wolfos JMP .spawn_wolfos
.outdoors .outdoors
@@ -67,7 +62,6 @@ Sprite_Wolfos_Prep:
LDA.b #$40 : STA.w SprTimerA, X LDA.b #$40 : STA.w SprTimerA, X
LDA.b #$80 : STA.w SprDefl, X ; Sprite persist LDA.b #$80 : STA.w SprDefl, X ; Sprite persist
LDA.b #$08 : STA.w SprNbrOAM, X ; Nbr Oam Entries LDA.b #$08 : STA.w SprNbrOAM, X ; Nbr Oam Entries
PLB PLB
RTL RTL
} }
@@ -88,7 +82,8 @@ Sprite_Wolfos_CheckIfDefeated:
; ========================================================= ; =========================================================
macro Wolfos_Move() Wolfos_Move:
{
JSL Sprite_DamageFlash_Long JSL Sprite_DamageFlash_Long
JSL Sprite_CheckDamageFromPlayer : BCC + JSL Sprite_CheckDamageFromPlayer : BCC +
LDA.b #$01 : STA.w SprMiscF, X LDA.b #$01 : STA.w SprMiscF, X
@@ -98,7 +93,8 @@ macro Wolfos_Move()
JSL Sprite_Move JSL Sprite_Move
JSR Wolfos_DecideAction JSR Wolfos_DecideAction
endmacro RTS
}
Wolfos_DecideAction: Wolfos_DecideAction:
{ {
@@ -156,7 +152,7 @@ Sprite_Wolfos_Main:
Wolfos_AttackForward: Wolfos_AttackForward:
{ {
%PlayAnimation(0, 2, 10) %PlayAnimation(0, 2, 10)
%Wolfos_Move() JSR Wolfos_Move
LDA #!NormalSpeed : STA.w SprYSpeed, X LDA #!NormalSpeed : STA.w SprYSpeed, X
LDA #$30 : STA.w SprTimerA, X LDA #$30 : STA.w SprTimerA, X
@@ -167,7 +163,7 @@ Sprite_Wolfos_Main:
Wolfos_AttackBack: Wolfos_AttackBack:
{ {
%PlayAnimation(3, 5, 10) %PlayAnimation(3, 5, 10)
%Wolfos_Move() JSR Wolfos_Move
LDA #-!NormalSpeed : STA.w SprYSpeed, X LDA #-!NormalSpeed : STA.w SprYSpeed, X
LDA #$30 : STA.w SprTimerA, X LDA #$30 : STA.w SprTimerA, X
@@ -179,7 +175,7 @@ Sprite_Wolfos_Main:
{ {
%StartOnFrame(6) %StartOnFrame(6)
%PlayAnimation(6, 8, 10) %PlayAnimation(6, 8, 10)
%Wolfos_Move() JSR Wolfos_Move
LDA #!NormalSpeed : STA.w SprXSpeed, X LDA #!NormalSpeed : STA.w SprXSpeed, X
STZ.w SprYSpeed, X STZ.w SprYSpeed, X
@@ -196,7 +192,7 @@ Sprite_Wolfos_Main:
{ {
%StartOnFrame(9) %StartOnFrame(9)
%PlayAnimation(9, 11, 10) %PlayAnimation(9, 11, 10)
%Wolfos_Move() JSR Wolfos_Move
LDA #-!NormalSpeed : STA.w SprXSpeed, X LDA #-!NormalSpeed : STA.w SprXSpeed, X
STZ.w SprYSpeed, X STZ.w SprYSpeed, X
@@ -324,12 +320,12 @@ Sprite_Wolfos_Draw:
PHA ; Keep the value with animation index offset? PHA ; Keep the value with animation index offset?
ASL A : TAX ASL A : TAX
REP #$20 REP #$20
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
AND.w #$0100 : STA $0E AND.w #$0100 : STA $0E
INY INY
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
CLC : ADC #$0010 : CMP.w #$0100 CLC : ADC #$0010 : CMP.w #$0100
@@ -344,10 +340,10 @@ Sprite_Wolfos_Draw:
INY INY
LDA .chr, X : STA ($90), Y LDA .chr, X : STA ($90), Y
INY INY
; Set palette flash modifier ; Set palette flash modifier
LDA .properties, X : ORA $08 : STA ($90), Y LDA .properties, X : ORA $08 : STA ($90), Y
PHY PHY
TYA : LSR #2 : TAY TYA : LSR #2 : TAY
LDA.b #02 : ORA $0F : STA ($92), Y ; store size in oam buffer LDA.b #02 : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY PLY : INY
@@ -434,4 +430,3 @@ Sprite_Wolfos_Draw:
db $69, $69, $69 db $69, $69, $69
db $29 db $29
} }