boss housekeeping
This commit is contained in:
@@ -18,7 +18,7 @@ Sprite_Octoboss_Long:
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LDA.w SprMiscD, X : BNE + ; is the sprite already init
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LDA.w SprMiscD, X : BNE + ; is the sprite already init
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LDA #$04 : STA.w SprNbrOAM, X
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LDA #$04 : STA.w SprNbrOAM, X
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;LDA.w SprHitbox, X : AND.b #$E0 : ORA.b #$23 : STA.w SprHitbox, X
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;LDA.w SprHitbox, X : AND.b #$E0 : ORA.b #$23 : STA.w SprHitbox, X
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;LDA.w SprDefl, X : AND #$7F : ORA.b #$81 : STA.w SprDefl, X
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;LDA.w SprDefl, X : AND #$7F : ORA.b #$81 : STA.w SprDefl, X
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;LDA.b #$20 : STA.w SprHealth, X
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;LDA.b #$20 : STA.w SprHealth, X
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STZ.w SprBulletproof, X
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STZ.w SprBulletproof, X
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@@ -125,7 +125,7 @@ Sprite_Octoboss_Secondary:
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WaitForPlayerToApproach:
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WaitForPlayerToApproach:
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REP #$20
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REP #$20
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LDA.b $20 : CMP #$08C8
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LDA.b $20 : CMP #$08C8
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SEP #$20
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SEP #$20
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BCS .TooFar
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BCS .TooFar
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INC.w SprAction, X
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INC.w SprAction, X
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@@ -213,7 +213,7 @@ Sprite_Octoboss_Secondary:
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LDA.w SprTimerC, X : BNE +
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LDA.w SprTimerC, X : BNE +
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LDA.w SprAction, Y : INC : STA.w SprAction, Y
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LDA.w SprAction, Y : INC : STA.w SprAction, Y
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LDA.b #$40
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LDA.b #$40
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STA.w SprTimerC, Y
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STA.w SprTimerC, Y
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STA.w SprTimerC, X
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STA.w SprTimerC, X
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@@ -222,7 +222,7 @@ Sprite_Octoboss_Secondary:
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INC.w SprAction, X
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INC.w SprAction, X
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; All the tiles spawned by the sprite
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; All the tiles spawned by the sprite
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; you can use a sprite/item to get location from ZS
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; you can use a sprite/item to get location from ZS
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; and use the macro GetTilePos($x,$y)
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; and use the macro GetTilePos($x,$y)
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@@ -323,26 +323,26 @@ Sprite_Octoboss_Secondary:
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LDA.w SprX, X : CMP.b #$E2 : BCC .notTooFarRight
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LDA.w SprX, X : CMP.b #$E2 : BCC .notTooFarRight
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LDA.w SprXSpeed, X : BMI .notTooFarRight
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LDA.w SprXSpeed, X : BMI .notTooFarRight
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EOR.b #$FF : STA.w SprXSpeed, X
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EOR.b #$FF : STA.w SprXSpeed, X
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.notTooFarRight
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.notTooFarRight
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LDA.w SprX, X : CMP.b #$80 : BCS .notTooFarLeft
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LDA.w SprX, X : CMP.b #$80 : BCS .notTooFarLeft
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LDA.w SprXSpeed, X : BPL .notTooFarLeft
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LDA.w SprXSpeed, X : BPL .notTooFarLeft
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EOR.b #$FF : STA.w SprXSpeed, X
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EOR.b #$FF : STA.w SprXSpeed, X
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.notTooFarLeft
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.notTooFarLeft
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LDA.w SprY, X : CMP.b #$FB : BCC .notTooFarDown
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LDA.w SprY, X : CMP.b #$FB : BCC .notTooFarDown
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LDA.w SprYSpeed, X : BMI .notTooFarDown
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LDA.w SprYSpeed, X : BMI .notTooFarDown
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EOR.b #$FF : STA.w SprYSpeed, X
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EOR.b #$FF : STA.w SprYSpeed, X
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.notTooFarDown
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.notTooFarDown
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LDA.w SprY, X : CMP.b #$B8 : BCS .notTooFarUp
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LDA.w SprY, X : CMP.b #$B8 : BCS .notTooFarUp
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LDA.w SprYSpeed, X : BPL .notTooFarUp
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LDA.w SprYSpeed, X : BPL .notTooFarUp
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EOR.b #$FF : STA.w SprYSpeed, X
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EOR.b #$FF : STA.w SprYSpeed, X
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.notTooFarUp
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.notTooFarUp
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JSR HandleMovingSplash
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JSR HandleMovingSplash
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@@ -377,26 +377,26 @@ Sprite_Octoboss_Secondary:
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LDA.w SprX, X : CMP.b #$78 : BCC .notTooFarRight
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LDA.w SprX, X : CMP.b #$78 : BCC .notTooFarRight
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LDA.w SprXSpeed, X : BMI .notTooFarRight
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LDA.w SprXSpeed, X : BMI .notTooFarRight
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EOR.b #$FF : STA.w SprXSpeed, X
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EOR.b #$FF : STA.w SprXSpeed, X
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.notTooFarRight
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.notTooFarRight
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LDA.w SprX, X : CMP.b #$10 : BCS .notTooFarLeft
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LDA.w SprX, X : CMP.b #$10 : BCS .notTooFarLeft
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LDA.w SprXSpeed, X : BPL .notTooFarLeft
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LDA.w SprXSpeed, X : BPL .notTooFarLeft
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EOR.b #$FF : STA.w SprXSpeed, X
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EOR.b #$FF : STA.w SprXSpeed, X
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.notTooFarLeft
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.notTooFarLeft
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LDA.w SprY, X : CMP.b #$FB : BCC .notTooFarDown
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LDA.w SprY, X : CMP.b #$FB : BCC .notTooFarDown
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LDA.w SprYSpeed, X : BMI .notTooFarDown
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LDA.w SprYSpeed, X : BMI .notTooFarDown
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EOR.b #$FF : STA.w SprYSpeed, X
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EOR.b #$FF : STA.w SprYSpeed, X
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.notTooFarDown
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.notTooFarDown
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LDA.w SprY, X : CMP.b #$B8 : BCS .notTooFarUp
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LDA.w SprY, X : CMP.b #$B8 : BCS .notTooFarUp
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LDA.w SprYSpeed, X : BPL .notTooFarUp
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LDA.w SprYSpeed, X : BPL .notTooFarUp
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EOR.b #$FF : STA.w SprYSpeed, X
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EOR.b #$FF : STA.w SprYSpeed, X
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.notTooFarUp
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.notTooFarUp
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JSR HandleMovingSplash
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JSR HandleMovingSplash
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@@ -566,7 +566,7 @@ Sprite_Octoboss_Secondary:
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LDA.w SprHealth, Y : STA.b $00
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LDA.w SprHealth, Y : STA.b $00
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LDA.w SprHealth, X : CLC : ADC.b $00
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LDA.w SprHealth, X : CLC : ADC.b $00
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RTS
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RTS
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}
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}
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@@ -587,17 +587,17 @@ Sprite_Octoboss_Draw:
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.nextTile
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.nextTile
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PHX ; Save current Tile Index?
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PHX ; Save current Tile Index?
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TXA : CLC : ADC $06 ; Add Animation Index Offset
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TXA : CLC : ADC $06 ; Add Animation Index Offset
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PHA ; Keep the value with animation index offset?
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PHA ; Keep the value with animation index offset?
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ASL A : TAX
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ASL A : TAX
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REP #$20
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REP #$20
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LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
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LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
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AND.w #$0100 : STA $0E
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AND.w #$0100 : STA $0E
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INY
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INY
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LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
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LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
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CLC : ADC #$0010 : CMP.w #$0100
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CLC : ADC #$0010 : CMP.w #$0100
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@@ -614,14 +614,14 @@ Sprite_Octoboss_Draw:
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INY
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INY
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LDA.b $05 : ORA.w .properties, X : STA ($90), Y
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LDA.b $05 : ORA.w .properties, X : STA ($90), Y
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PHY
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PHY
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TYA : LSR #2 : TAY
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TYA : LSR #2 : TAY
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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PLY : INY
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PLY : INY
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PLX : DEX : BPL .nextTile
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PLX : DEX : BPL .nextTile
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PLX
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PLX
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@@ -742,17 +742,17 @@ Sprite_Octoboss_Draw2:
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.nextTile
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.nextTile
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PHX ; Save current Tile Index?
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PHX ; Save current Tile Index?
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TXA : CLC : ADC $06 ; Add Animation Index Offset
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TXA : CLC : ADC $06 ; Add Animation Index Offset
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PHA ; Keep the value with animation index offset?
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PHA ; Keep the value with animation index offset?
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ASL A : TAX
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ASL A : TAX
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REP #$20
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REP #$20
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LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
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LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
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AND.w #$0100 : STA $0E
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AND.w #$0100 : STA $0E
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INY
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INY
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LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
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LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
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CLC : ADC #$0010 : CMP.w #$0100
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CLC : ADC #$0010 : CMP.w #$0100
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@@ -769,14 +769,14 @@ Sprite_Octoboss_Draw2:
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INY
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INY
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LDA.b $05 : ORA.w .properties, X : STA ($90), Y
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LDA.b $05 : ORA.w .properties, X : STA ($90), Y
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PHY
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PHY
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TYA : LSR #2 : TAY
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TYA : LSR #2 : TAY
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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PLY : INY
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PLY : INY
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PLX : DEX : BPL .nextTile
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PLX : DEX : BPL .nextTile
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PLX
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PLX
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@@ -39,16 +39,16 @@
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Sprite_Twinrova_Long:
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Sprite_Twinrova_Long:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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JSR Sprite_Twinrova_Draw
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JSR Sprite_Twinrova_Draw
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JSL Sprite_DrawShadow
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JSL Sprite_DrawShadow
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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JSR Sprite_Twinrova_CheckIfDead
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JSR Sprite_Twinrova_CheckIfDead
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JSR Sprite_Twinrova_Main
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JSR Sprite_Twinrova_Main
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.SpriteIsNotActive
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.SpriteIsNotActive
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PLB
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PLB
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RTL
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RTL
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}
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}
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; =========================================================
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; =========================================================
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@@ -36,17 +36,13 @@
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Sprite_Wolfos_Long:
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Sprite_Wolfos_Long:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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JSR Sprite_Wolfos_Draw
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JSR Sprite_Wolfos_Draw
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JSL Sprite_CheckActive ; Check if game is not paused
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_Wolfos_CheckIfDefeated
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JSR Sprite_Wolfos_Main
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JSR Sprite_Wolfos_CheckIfDefeated
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JSR Sprite_Wolfos_Main ; Call the main sprite code
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.SpriteIsNotActive
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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PLB
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RTL ; Go back to original code
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RTL
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}
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}
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; =========================================================
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; =========================================================
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@@ -54,7 +50,6 @@ Sprite_Wolfos_Long:
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Sprite_Wolfos_Prep:
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Sprite_Wolfos_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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LDA.b $1B : BEQ .outdoors
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LDA.b $1B : BEQ .outdoors
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JMP .spawn_wolfos
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JMP .spawn_wolfos
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.outdoors
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.outdoors
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@@ -67,7 +62,6 @@ Sprite_Wolfos_Prep:
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LDA.b #$40 : STA.w SprTimerA, X
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LDA.b #$40 : STA.w SprTimerA, X
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LDA.b #$80 : STA.w SprDefl, X ; Sprite persist
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LDA.b #$80 : STA.w SprDefl, X ; Sprite persist
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LDA.b #$08 : STA.w SprNbrOAM, X ; Nbr Oam Entries
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LDA.b #$08 : STA.w SprNbrOAM, X ; Nbr Oam Entries
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PLB
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PLB
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RTL
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RTL
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}
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}
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@@ -88,7 +82,8 @@ Sprite_Wolfos_CheckIfDefeated:
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; =========================================================
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; =========================================================
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macro Wolfos_Move()
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Wolfos_Move:
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{
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JSL Sprite_DamageFlash_Long
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JSL Sprite_DamageFlash_Long
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JSL Sprite_CheckDamageFromPlayer : BCC +
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JSL Sprite_CheckDamageFromPlayer : BCC +
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LDA.b #$01 : STA.w SprMiscF, X
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LDA.b #$01 : STA.w SprMiscF, X
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@@ -98,7 +93,8 @@ macro Wolfos_Move()
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JSL Sprite_Move
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JSL Sprite_Move
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JSR Wolfos_DecideAction
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JSR Wolfos_DecideAction
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endmacro
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RTS
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}
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Wolfos_DecideAction:
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Wolfos_DecideAction:
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{
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{
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@@ -156,7 +152,7 @@ Sprite_Wolfos_Main:
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Wolfos_AttackForward:
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Wolfos_AttackForward:
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{
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{
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%PlayAnimation(0, 2, 10)
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%PlayAnimation(0, 2, 10)
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%Wolfos_Move()
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JSR Wolfos_Move
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LDA #!NormalSpeed : STA.w SprYSpeed, X
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LDA #!NormalSpeed : STA.w SprYSpeed, X
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LDA #$30 : STA.w SprTimerA, X
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LDA #$30 : STA.w SprTimerA, X
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@@ -167,7 +163,7 @@ Sprite_Wolfos_Main:
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Wolfos_AttackBack:
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Wolfos_AttackBack:
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{
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{
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%PlayAnimation(3, 5, 10)
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%PlayAnimation(3, 5, 10)
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%Wolfos_Move()
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JSR Wolfos_Move
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LDA #-!NormalSpeed : STA.w SprYSpeed, X
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LDA #-!NormalSpeed : STA.w SprYSpeed, X
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LDA #$30 : STA.w SprTimerA, X
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LDA #$30 : STA.w SprTimerA, X
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@@ -179,7 +175,7 @@ Sprite_Wolfos_Main:
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{
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{
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%StartOnFrame(6)
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%StartOnFrame(6)
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%PlayAnimation(6, 8, 10)
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%PlayAnimation(6, 8, 10)
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%Wolfos_Move()
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JSR Wolfos_Move
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LDA #!NormalSpeed : STA.w SprXSpeed, X
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LDA #!NormalSpeed : STA.w SprXSpeed, X
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STZ.w SprYSpeed, X
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STZ.w SprYSpeed, X
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@@ -196,7 +192,7 @@ Sprite_Wolfos_Main:
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{
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{
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%StartOnFrame(9)
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%StartOnFrame(9)
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%PlayAnimation(9, 11, 10)
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%PlayAnimation(9, 11, 10)
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%Wolfos_Move()
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JSR Wolfos_Move
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LDA #-!NormalSpeed : STA.w SprXSpeed, X
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LDA #-!NormalSpeed : STA.w SprXSpeed, X
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STZ.w SprYSpeed, X
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STZ.w SprYSpeed, X
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@@ -324,12 +320,12 @@ Sprite_Wolfos_Draw:
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PHA ; Keep the value with animation index offset?
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PHA ; Keep the value with animation index offset?
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ASL A : TAX
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ASL A : TAX
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REP #$20
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REP #$20
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LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
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LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
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AND.w #$0100 : STA $0E
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AND.w #$0100 : STA $0E
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INY
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INY
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LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
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LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
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CLC : ADC #$0010 : CMP.w #$0100
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CLC : ADC #$0010 : CMP.w #$0100
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@@ -344,10 +340,10 @@ Sprite_Wolfos_Draw:
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INY
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INY
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LDA .chr, X : STA ($90), Y
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LDA .chr, X : STA ($90), Y
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INY
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INY
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; Set palette flash modifier
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; Set palette flash modifier
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LDA .properties, X : ORA $08 : STA ($90), Y
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LDA .properties, X : ORA $08 : STA ($90), Y
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|
|
||||||
PHY
|
PHY
|
||||||
TYA : LSR #2 : TAY
|
TYA : LSR #2 : TAY
|
||||||
LDA.b #02 : ORA $0F : STA ($92), Y ; store size in oam buffer
|
LDA.b #02 : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||||
PLY : INY
|
PLY : INY
|
||||||
@@ -434,4 +430,3 @@ Sprite_Wolfos_Draw:
|
|||||||
db $69, $69, $69
|
db $69, $69, $69
|
||||||
db $29
|
db $29
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user