boss housekeeping
This commit is contained in:
@@ -18,7 +18,7 @@ Sprite_Octoboss_Long:
|
||||
|
||||
LDA.w SprMiscD, X : BNE + ; is the sprite already init
|
||||
LDA #$04 : STA.w SprNbrOAM, X
|
||||
;LDA.w SprHitbox, X : AND.b #$E0 : ORA.b #$23 : STA.w SprHitbox, X
|
||||
;LDA.w SprHitbox, X : AND.b #$E0 : ORA.b #$23 : STA.w SprHitbox, X
|
||||
;LDA.w SprDefl, X : AND #$7F : ORA.b #$81 : STA.w SprDefl, X
|
||||
;LDA.b #$20 : STA.w SprHealth, X
|
||||
STZ.w SprBulletproof, X
|
||||
@@ -125,7 +125,7 @@ Sprite_Octoboss_Secondary:
|
||||
|
||||
WaitForPlayerToApproach:
|
||||
REP #$20
|
||||
LDA.b $20 : CMP #$08C8
|
||||
LDA.b $20 : CMP #$08C8
|
||||
SEP #$20
|
||||
BCS .TooFar
|
||||
INC.w SprAction, X
|
||||
@@ -213,7 +213,7 @@ Sprite_Octoboss_Secondary:
|
||||
LDA.w SprTimerC, X : BNE +
|
||||
|
||||
LDA.w SprAction, Y : INC : STA.w SprAction, Y
|
||||
LDA.b #$40
|
||||
LDA.b #$40
|
||||
STA.w SprTimerC, Y
|
||||
STA.w SprTimerC, X
|
||||
|
||||
@@ -222,7 +222,7 @@ Sprite_Octoboss_Secondary:
|
||||
INC.w SprAction, X
|
||||
|
||||
|
||||
; All the tiles spawned by the sprite
|
||||
; All the tiles spawned by the sprite
|
||||
; you can use a sprite/item to get location from ZS
|
||||
; and use the macro GetTilePos($x,$y)
|
||||
|
||||
@@ -323,26 +323,26 @@ Sprite_Octoboss_Secondary:
|
||||
|
||||
LDA.w SprX, X : CMP.b #$E2 : BCC .notTooFarRight
|
||||
LDA.w SprXSpeed, X : BMI .notTooFarRight
|
||||
EOR.b #$FF : STA.w SprXSpeed, X
|
||||
EOR.b #$FF : STA.w SprXSpeed, X
|
||||
.notTooFarRight
|
||||
|
||||
|
||||
LDA.w SprX, X : CMP.b #$80 : BCS .notTooFarLeft
|
||||
LDA.w SprXSpeed, X : BPL .notTooFarLeft
|
||||
EOR.b #$FF : STA.w SprXSpeed, X
|
||||
EOR.b #$FF : STA.w SprXSpeed, X
|
||||
.notTooFarLeft
|
||||
|
||||
|
||||
|
||||
LDA.w SprY, X : CMP.b #$FB : BCC .notTooFarDown
|
||||
LDA.w SprYSpeed, X : BMI .notTooFarDown
|
||||
EOR.b #$FF : STA.w SprYSpeed, X
|
||||
EOR.b #$FF : STA.w SprYSpeed, X
|
||||
.notTooFarDown
|
||||
|
||||
|
||||
LDA.w SprY, X : CMP.b #$B8 : BCS .notTooFarUp
|
||||
LDA.w SprYSpeed, X : BPL .notTooFarUp
|
||||
EOR.b #$FF : STA.w SprYSpeed, X
|
||||
EOR.b #$FF : STA.w SprYSpeed, X
|
||||
.notTooFarUp
|
||||
|
||||
JSR HandleMovingSplash
|
||||
@@ -377,26 +377,26 @@ Sprite_Octoboss_Secondary:
|
||||
|
||||
LDA.w SprX, X : CMP.b #$78 : BCC .notTooFarRight
|
||||
LDA.w SprXSpeed, X : BMI .notTooFarRight
|
||||
EOR.b #$FF : STA.w SprXSpeed, X
|
||||
EOR.b #$FF : STA.w SprXSpeed, X
|
||||
.notTooFarRight
|
||||
|
||||
|
||||
LDA.w SprX, X : CMP.b #$10 : BCS .notTooFarLeft
|
||||
LDA.w SprXSpeed, X : BPL .notTooFarLeft
|
||||
EOR.b #$FF : STA.w SprXSpeed, X
|
||||
EOR.b #$FF : STA.w SprXSpeed, X
|
||||
.notTooFarLeft
|
||||
|
||||
|
||||
|
||||
LDA.w SprY, X : CMP.b #$FB : BCC .notTooFarDown
|
||||
LDA.w SprYSpeed, X : BMI .notTooFarDown
|
||||
EOR.b #$FF : STA.w SprYSpeed, X
|
||||
EOR.b #$FF : STA.w SprYSpeed, X
|
||||
.notTooFarDown
|
||||
|
||||
|
||||
LDA.w SprY, X : CMP.b #$B8 : BCS .notTooFarUp
|
||||
LDA.w SprYSpeed, X : BPL .notTooFarUp
|
||||
EOR.b #$FF : STA.w SprYSpeed, X
|
||||
EOR.b #$FF : STA.w SprYSpeed, X
|
||||
.notTooFarUp
|
||||
|
||||
JSR HandleMovingSplash
|
||||
@@ -566,7 +566,7 @@ Sprite_Octoboss_Secondary:
|
||||
LDA.w SprHealth, Y : STA.b $00
|
||||
|
||||
LDA.w SprHealth, X : CLC : ADC.b $00
|
||||
RTS
|
||||
RTS
|
||||
}
|
||||
|
||||
|
||||
@@ -587,17 +587,17 @@ Sprite_Octoboss_Draw:
|
||||
.nextTile
|
||||
|
||||
PHX ; Save current Tile Index?
|
||||
|
||||
|
||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||
|
||||
PHA ; Keep the value with animation index offset?
|
||||
|
||||
ASL A : TAX
|
||||
ASL A : TAX
|
||||
|
||||
REP #$20
|
||||
|
||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||
AND.w #$0100 : STA $0E
|
||||
AND.w #$0100 : STA $0E
|
||||
INY
|
||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||
CLC : ADC #$0010 : CMP.w #$0100
|
||||
@@ -614,14 +614,14 @@ Sprite_Octoboss_Draw:
|
||||
INY
|
||||
LDA.b $05 : ORA.w .properties, X : STA ($90), Y
|
||||
|
||||
PHY
|
||||
|
||||
PHY
|
||||
|
||||
TYA : LSR #2 : TAY
|
||||
|
||||
|
||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||
|
||||
|
||||
PLY : INY
|
||||
|
||||
|
||||
PLX : DEX : BPL .nextTile
|
||||
|
||||
PLX
|
||||
@@ -742,17 +742,17 @@ Sprite_Octoboss_Draw2:
|
||||
.nextTile
|
||||
|
||||
PHX ; Save current Tile Index?
|
||||
|
||||
|
||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||
|
||||
PHA ; Keep the value with animation index offset?
|
||||
|
||||
ASL A : TAX
|
||||
ASL A : TAX
|
||||
|
||||
REP #$20
|
||||
|
||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||
AND.w #$0100 : STA $0E
|
||||
AND.w #$0100 : STA $0E
|
||||
INY
|
||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||
CLC : ADC #$0010 : CMP.w #$0100
|
||||
@@ -769,14 +769,14 @@ Sprite_Octoboss_Draw2:
|
||||
INY
|
||||
LDA.b $05 : ORA.w .properties, X : STA ($90), Y
|
||||
|
||||
PHY
|
||||
|
||||
PHY
|
||||
|
||||
TYA : LSR #2 : TAY
|
||||
|
||||
|
||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||
|
||||
|
||||
PLY : INY
|
||||
|
||||
|
||||
PLX : DEX : BPL .nextTile
|
||||
|
||||
PLX
|
||||
|
||||
@@ -39,16 +39,16 @@
|
||||
|
||||
Sprite_Twinrova_Long:
|
||||
{
|
||||
PHB : PHK : PLB
|
||||
JSR Sprite_Twinrova_Draw
|
||||
JSL Sprite_DrawShadow
|
||||
PHB : PHK : PLB
|
||||
JSR Sprite_Twinrova_Draw
|
||||
JSL Sprite_DrawShadow
|
||||
|
||||
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
|
||||
JSR Sprite_Twinrova_CheckIfDead
|
||||
JSR Sprite_Twinrova_Main
|
||||
.SpriteIsNotActive
|
||||
PLB
|
||||
RTL
|
||||
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
|
||||
JSR Sprite_Twinrova_CheckIfDead
|
||||
JSR Sprite_Twinrova_Main
|
||||
.SpriteIsNotActive
|
||||
PLB
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
|
||||
@@ -36,17 +36,13 @@
|
||||
Sprite_Wolfos_Long:
|
||||
{
|
||||
PHB : PHK : PLB
|
||||
|
||||
JSR Sprite_Wolfos_Draw
|
||||
JSL Sprite_CheckActive ; Check if game is not paused
|
||||
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
||||
|
||||
JSR Sprite_Wolfos_CheckIfDefeated
|
||||
JSR Sprite_Wolfos_Main ; Call the main sprite code
|
||||
|
||||
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
|
||||
JSR Sprite_Wolfos_CheckIfDefeated
|
||||
JSR Sprite_Wolfos_Main
|
||||
.SpriteIsNotActive
|
||||
PLB ; Get back the databank we stored previously
|
||||
RTL ; Go back to original code
|
||||
PLB
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
@@ -54,7 +50,6 @@ Sprite_Wolfos_Long:
|
||||
Sprite_Wolfos_Prep:
|
||||
{
|
||||
PHB : PHK : PLB
|
||||
|
||||
LDA.b $1B : BEQ .outdoors
|
||||
JMP .spawn_wolfos
|
||||
.outdoors
|
||||
@@ -67,7 +62,6 @@ Sprite_Wolfos_Prep:
|
||||
LDA.b #$40 : STA.w SprTimerA, X
|
||||
LDA.b #$80 : STA.w SprDefl, X ; Sprite persist
|
||||
LDA.b #$08 : STA.w SprNbrOAM, X ; Nbr Oam Entries
|
||||
|
||||
PLB
|
||||
RTL
|
||||
}
|
||||
@@ -88,7 +82,8 @@ Sprite_Wolfos_CheckIfDefeated:
|
||||
|
||||
; =========================================================
|
||||
|
||||
macro Wolfos_Move()
|
||||
Wolfos_Move:
|
||||
{
|
||||
JSL Sprite_DamageFlash_Long
|
||||
JSL Sprite_CheckDamageFromPlayer : BCC +
|
||||
LDA.b #$01 : STA.w SprMiscF, X
|
||||
@@ -98,7 +93,8 @@ macro Wolfos_Move()
|
||||
|
||||
JSL Sprite_Move
|
||||
JSR Wolfos_DecideAction
|
||||
endmacro
|
||||
RTS
|
||||
}
|
||||
|
||||
Wolfos_DecideAction:
|
||||
{
|
||||
@@ -156,7 +152,7 @@ Sprite_Wolfos_Main:
|
||||
Wolfos_AttackForward:
|
||||
{
|
||||
%PlayAnimation(0, 2, 10)
|
||||
%Wolfos_Move()
|
||||
JSR Wolfos_Move
|
||||
|
||||
LDA #!NormalSpeed : STA.w SprYSpeed, X
|
||||
LDA #$30 : STA.w SprTimerA, X
|
||||
@@ -167,7 +163,7 @@ Sprite_Wolfos_Main:
|
||||
Wolfos_AttackBack:
|
||||
{
|
||||
%PlayAnimation(3, 5, 10)
|
||||
%Wolfos_Move()
|
||||
JSR Wolfos_Move
|
||||
|
||||
LDA #-!NormalSpeed : STA.w SprYSpeed, X
|
||||
LDA #$30 : STA.w SprTimerA, X
|
||||
@@ -179,7 +175,7 @@ Sprite_Wolfos_Main:
|
||||
{
|
||||
%StartOnFrame(6)
|
||||
%PlayAnimation(6, 8, 10)
|
||||
%Wolfos_Move()
|
||||
JSR Wolfos_Move
|
||||
LDA #!NormalSpeed : STA.w SprXSpeed, X
|
||||
STZ.w SprYSpeed, X
|
||||
|
||||
@@ -196,7 +192,7 @@ Sprite_Wolfos_Main:
|
||||
{
|
||||
%StartOnFrame(9)
|
||||
%PlayAnimation(9, 11, 10)
|
||||
%Wolfos_Move()
|
||||
JSR Wolfos_Move
|
||||
|
||||
LDA #-!NormalSpeed : STA.w SprXSpeed, X
|
||||
STZ.w SprYSpeed, X
|
||||
@@ -324,12 +320,12 @@ Sprite_Wolfos_Draw:
|
||||
|
||||
PHA ; Keep the value with animation index offset?
|
||||
|
||||
ASL A : TAX
|
||||
ASL A : TAX
|
||||
|
||||
REP #$20
|
||||
|
||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||
AND.w #$0100 : STA $0E
|
||||
AND.w #$0100 : STA $0E
|
||||
INY
|
||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||
CLC : ADC #$0010 : CMP.w #$0100
|
||||
@@ -344,10 +340,10 @@ Sprite_Wolfos_Draw:
|
||||
INY
|
||||
LDA .chr, X : STA ($90), Y
|
||||
INY
|
||||
; Set palette flash modifier
|
||||
; Set palette flash modifier
|
||||
LDA .properties, X : ORA $08 : STA ($90), Y
|
||||
|
||||
PHY
|
||||
PHY
|
||||
TYA : LSR #2 : TAY
|
||||
LDA.b #02 : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||
PLY : INY
|
||||
@@ -434,4 +430,3 @@ Sprite_Wolfos_Draw:
|
||||
db $69, $69, $69
|
||||
db $29
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user