update all sprites to use SprFlash instead of SprMiscA
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@@ -337,9 +337,7 @@ Sprite_Wolfos_Draw:
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LDA $0DC0, X : CLC : ADC $0D90, X : TAY ;Animation Frame
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LDA .start_index, Y : STA $06
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; Store Palette thing
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LDA $0DA0, X : STA $08
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LDA.w SprFlash, X : STA $08
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PHX
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LDX .nbr_of_tiles, Y ;amount of tiles -1
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