update all sprites to use SprFlash instead of SprMiscA
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@@ -295,7 +295,7 @@ Sprite_Goriya_Draw:
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LDA.w SprGfx, X : CLC : ADC.w SprFrame, X : TAY;Animation Frame
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LDA.w .start_index, Y : STA $06
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LDA.w SprMiscA, X : STA $08
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LDA.w SprFlash, X : STA $08
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PHX
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LDX .nbr_of_tiles, Y ;amount of tiles - 1
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@@ -389,7 +389,7 @@ Sprite_Boomerang_Draw:
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LDA SprGfx, X : CLC : ADC SprFrame, X : TAY;Animation Frame
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LDA .start_index, Y : STA $06
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LDA.w SprMiscA, X : STA $08
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LDA.w SprFlash, X : STA $08
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PHX
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