Add Sprite ID labels for all custom sprites
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@@ -2,7 +2,7 @@
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; Sprite Properties
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; =========================================================
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!SPRID = $7A ; The sprite ID you are overwriting (HEX)
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!SPRID = Sprite_Kydreeok
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!NbrTiles = 08 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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@@ -3,7 +3,7 @@
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; Child sprite of the Kydreeok boss
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; =========================================================
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!SPRID = $CF ; The sprite ID you are overwriting (HEX)
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!SPRID = Sprite_KydreeokHead
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!NbrTiles = 07 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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@@ -2,18 +2,18 @@
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; Cutscene Kydrog Sprite Properties
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; =========================================================
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!SPRID = $7B; The sprite ID you are overwriting (HEX)
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!NbrTiles = 6 ; Number of tiles used in a frame
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!SPRID = Sprite_KydrogNPC
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!NbrTiles = 6 ; Number of tiles used in a frame
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!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!Health = 0 ; Number of Health the sprite have
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!Damage = 0 ; (08 is a whole heart), 04 is half heart
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!Health = 0 ; Number of Health the sprite have
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!Damage = 0 ; (08 is a whole heart), 04 is half heart
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!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
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!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
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!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
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!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
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!Palette = 0 ; Unused in this template (can be 0 to 7)
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!Hitbox = 0 ; 00 to 31, can be viewed in sprite draw tool
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!Palette = 0 ; Unused in this template (can be 0 to 7)
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!Hitbox = 0 ; 00 to 31, can be viewed in sprite draw tool
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!Persist = 00 ; 01 = your sprite continue to live offscreen
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!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
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!CollisionLayer = 00 ; 01 = will check both layer for collision
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@@ -21,7 +21,7 @@
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!DeflectArrow = 00 ; 01 = deflect arrows
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!WaterSprite = 00 ; 01 = can only walk shallow water
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!Blockable = 00 ; 01 = can be blocked by link's shield?
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!Prize = 0 ; 00-15 = the prize pack the sprite will drop from
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!Prize = 0 ; 00-15 = the prize pack the sprite will drop from
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!Sound = 00 ; 01 = Play different sound when taking damage
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!Interaction = 00 ; ?? No documentation
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!Statue = 00 ; 01 = Sprite is statue
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@@ -10,7 +10,7 @@
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; =========================================================
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!SPRID = $CB ; The sprite ID you are overwriting (HEX)
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!SPRID = Sprite_KydrogBoss
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!NbrTiles = 11 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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@@ -2,7 +2,7 @@
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; Sprite Properties
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; =========================================================
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!SPRID = $88 ; The sprite ID you are overwriting (HEX)
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!SPRID = Sprite_Manhandla
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!NbrTiles = 03 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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@@ -6,7 +6,7 @@
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;
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; =========================================================
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!SPRID = $CE ; The sprite ID you are overwriting (HEX)
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!SPRID = Sprite_Twinrova
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!NbrTiles = 06 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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@@ -2,7 +2,7 @@
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; Wolfos Sprite Properties
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; =========================================================
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!SPRID = $A9 ; The sprite ID you are overwriting (HEX)
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!SPRID = Sprite_Wolfos
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!NbrTiles = 03 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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