Add Sprite ID labels for all custom sprites
This commit is contained in:
@@ -1,8 +1,8 @@
|
||||
; =========================================================
|
||||
; Deku Scrub Bro Enemy
|
||||
|
||||
!SPRID = $14 ; The sprite ID you are overwriting (HEX)
|
||||
!NbrTiles = 04 ; Number of tiles used in a frame
|
||||
!SPRID = Sprite_DekuScrubEnemy
|
||||
!NbrTiles = 03 ; Number of tiles used in a frame
|
||||
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
|
||||
!Health = 08 ; Number of Health the sprite have
|
||||
@@ -197,9 +197,9 @@ Sprite_DekuScrubEnemy_Main:
|
||||
{
|
||||
%StartOnFrame(7)
|
||||
%PlayAnimation(7,7,1)
|
||||
JSL Sprite_PlayerCantPassThrough
|
||||
|
||||
LDA.w SprMiscD, X : BNE .no_talk
|
||||
JSL Sprite_PlayerCantPassThrough
|
||||
LDA.w SprMiscD, X : BNE .no_talk
|
||||
%ShowSolicitedMessage($12D) : BCC .no_talk
|
||||
JSR DekuScrub_GiveRandomPrize
|
||||
LDA.b #$01 : STA.w SprMiscD, X
|
||||
|
||||
Reference in New Issue
Block a user