Add Sprite ID labels for all custom sprites

This commit is contained in:
scawful
2024-07-09 11:53:44 -04:00
parent 5dece0f764
commit 0a5f006031
35 changed files with 160 additions and 98 deletions

View File

@@ -1,8 +1,8 @@
; =========================================================
; Deku Scrub Bro Enemy
!SPRID = $14 ; The sprite ID you are overwriting (HEX)
!NbrTiles = 04 ; Number of tiles used in a frame
!SPRID = Sprite_DekuScrubEnemy
!NbrTiles = 03 ; Number of tiles used in a frame
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
!Health = 08 ; Number of Health the sprite have
@@ -197,9 +197,9 @@ Sprite_DekuScrubEnemy_Main:
{
%StartOnFrame(7)
%PlayAnimation(7,7,1)
JSL Sprite_PlayerCantPassThrough
LDA.w SprMiscD, X : BNE .no_talk
JSL Sprite_PlayerCantPassThrough
LDA.w SprMiscD, X : BNE .no_talk
%ShowSolicitedMessage($12D) : BCC .no_talk
JSR DekuScrub_GiveRandomPrize
LDA.b #$01 : STA.w SprMiscD, X