Add Sprite ID labels for all custom sprites
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@@ -1,5 +1,8 @@
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; =========================================================
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; Sprite Properties
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; =========================================================
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!SPRID = $A4 ; The sprite ID you are overwriting (HEX)
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!SPRID = Sprite_PolsVoice
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!NbrTiles = 02 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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@@ -26,7 +29,8 @@
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!ImperviousArrow = 00 ; 01 = Impervious to arrows
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!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
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!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
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%Set_Sprite_Properties(Sprite_PolsVoice_Prep, Sprite_PolsVoice_Long);
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%Set_Sprite_Properties(Sprite_PolsVoice_Prep, Sprite_PolsVoice_Long)
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; =========================================================
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