Add Sprite ID labels for all custom sprites

This commit is contained in:
scawful
2024-07-09 11:53:44 -04:00
parent 5dece0f764
commit 0a5f006031
35 changed files with 160 additions and 98 deletions

View File

@@ -2,7 +2,7 @@
; Sprite Properties
; =========================================================
!SPRID = $07 ; The sprite ID you are overwriting (HEX)
!SPRID = Sprite_BeanVendor
!NbrTiles = 04 ; Number of tiles used in a frame
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is

View File

@@ -1,6 +1,8 @@
; =============================================================================
; =========================================================
; Sprite Properties
; =========================================================
!SPRID = $A0 ; The sprite ID you are overwriting (HEX)
!SPRID = Sprite_DekuScrubNPCs
!NbrTiles = 06 ; Number of tiles used in a frame
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
@@ -29,7 +31,7 @@
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
%Set_Sprite_Properties(Sprite_DekuScrub_Prep, Sprite_DekuScrub_Long);
; =============================================================================
; =========================================================
Sprite_DekuScrub_Long:
{
@@ -46,7 +48,7 @@ Sprite_DekuScrub_Long:
RTL ; Go back to original code
}
; =============================================================================
; =========================================================
Sprite_DekuScrub_Prep:
{
@@ -74,7 +76,7 @@ Sprite_DekuScrub_Prep:
RTL
}
; =============================================================================
; =========================================================
Sprite_DekuScrub_Main:
{
@@ -161,7 +163,7 @@ Sprite_DekuScrub_Main:
}
}
; =============================================================================
; =========================================================
Sprite_DekuScrub_Draw:
{

View File

@@ -2,18 +2,18 @@
; Farore Sprite Properties
; =========================================================
!SPRID = $73; The sprite ID you are overwriting (HEX)
!NbrTiles = 2 ; Number of tiles used in a frame
!SPRID = Sprite_Farore
!NbrTiles = 2 ; Number of tiles used in a frame
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
!Health = 0 ; Number of Health the sprite have
!Damage = 0 ; (08 is a whole heart), 04 is half heart
!Health = 0 ; Number of Health the sprite have
!Damage = 0 ; (08 is a whole heart), 04 is half heart
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
!SmallShadow = 01 ; 01 = small shadow, 00 = no shadow
!Shadow = 01 ; 00 = don't draw shadow, 01 = draw a shadow
!Palette = 0 ; Unused in this template (can be 0 to 7)
!Hitbox = 0 ; 00 to 31, can be viewed in sprite draw tool
!Palette = 0 ; Unused in this template (can be 0 to 7)
!Hitbox = 0 ; 00 to 31, can be viewed in sprite draw tool
!Persist = 00 ; 01 = your sprite continue to live offscreen
!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
!CollisionLayer = 00 ; 01 = will check both layer for collision
@@ -21,7 +21,7 @@
!DeflectArrow = 00 ; 01 = deflect arrows
!WaterSprite = 00 ; 01 = can only walk shallow water
!Blockable = 00 ; 01 = can be blocked by link's shield?
!Prize = 0 ; 00-15 = the prize pack the sprite will drop from
!Prize = 0 ; 00-15 = the prize pack the sprite will drop from
!Sound = 00 ; 01 = Play different sound when taking damage
!Interaction = 00 ; ?? No documentation
!Statue = 00 ; 01 = Sprite is statue

View File

@@ -1,7 +1,7 @@
; =========================================================
; Korok Sprite
!SPRID = $F1 ; The sprite ID you are overwriting (HEX)
!SPRID = Sprite_Korok
!NbrTiles = 08 ; Number of tiles used in a frame
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is

View File

@@ -1,7 +1,8 @@
; =========================================================
; Sprite Properties
; =========================================================
!SPRID = $9E ; The sprite ID you are overwriting (HEX)
!SPRID = Sprite_MakuTree
!NbrTiles = 00 ; Number of tiles used in a frame
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is

View File

@@ -1,6 +1,6 @@
; Happy Mask Salesman Sprite
!SPRID = $E8; The sprite ID you are overwriting (HEX)
!SPRID = Sprite_MaskSalesman
!NbrTiles = 02 ; Number of tiles used in a frame
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is

View File

@@ -1,7 +1,7 @@
; =========================================================
; Mermaid and Maple NPC
!SPRID = $F0 ; The sprite ID you are overwriting (HEX)
!SPRID = Sprite_Mermaid
!NbrTiles = 02 ; Number of tiles used in a frame
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is

View File

@@ -2,7 +2,7 @@
; Sprite Properties
; =========================================================
!SPRID = $D7; The sprite ID you are overwriting (HEX)
!SPRID = Sprite_Vasu
!NbrTiles = 03 ; Number of tiles used in a frame
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is

View File

@@ -1,5 +1,8 @@
; =========================================================
; Sprite Properties
; =========================================================
!SPRID = $25 ; The sprite ID you are overwriting (HEX)
!SPRID = Sprite_VillageDog
!NbrTiles = 08 ; Number of tiles used in a frame
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is

View File

@@ -1,7 +1,7 @@
; Zora Princess
; Grants Link the Zora Mask when Song of Healing is played
!SPRID = $B8; The sprite ID you are overwriting (HEX)
!SPRID = Sprite_ZoraPrincess
!NbrTiles = 9 ; Number of tiles used in a frame
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is