Add Sprite ID labels for all custom sprites

This commit is contained in:
scawful
2024-07-09 11:53:44 -04:00
parent 5dece0f764
commit 0a5f006031
35 changed files with 160 additions and 98 deletions

View File

@@ -1,6 +1,8 @@
; =============================================================================
; =========================================================
; Sprite Properties
; =========================================================
!SPRID = $A0 ; The sprite ID you are overwriting (HEX)
!SPRID = Sprite_DekuScrubNPCs
!NbrTiles = 06 ; Number of tiles used in a frame
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
@@ -29,7 +31,7 @@
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
%Set_Sprite_Properties(Sprite_DekuScrub_Prep, Sprite_DekuScrub_Long);
; =============================================================================
; =========================================================
Sprite_DekuScrub_Long:
{
@@ -46,7 +48,7 @@ Sprite_DekuScrub_Long:
RTL ; Go back to original code
}
; =============================================================================
; =========================================================
Sprite_DekuScrub_Prep:
{
@@ -74,7 +76,7 @@ Sprite_DekuScrub_Prep:
RTL
}
; =============================================================================
; =========================================================
Sprite_DekuScrub_Main:
{
@@ -161,7 +163,7 @@ Sprite_DekuScrub_Main:
}
}
; =============================================================================
; =========================================================
Sprite_DekuScrub_Draw:
{