Add Sprite ID labels for all custom sprites
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@@ -1,6 +1,8 @@
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; =============================================================================
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; =========================================================
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; Sprite Properties
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; =========================================================
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!SPRID = $A0 ; The sprite ID you are overwriting (HEX)
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!SPRID = Sprite_DekuScrubNPCs
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!NbrTiles = 06 ; Number of tiles used in a frame
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!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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@@ -29,7 +31,7 @@
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!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
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%Set_Sprite_Properties(Sprite_DekuScrub_Prep, Sprite_DekuScrub_Long);
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; =============================================================================
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; =========================================================
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Sprite_DekuScrub_Long:
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{
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@@ -46,7 +48,7 @@ Sprite_DekuScrub_Long:
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RTL ; Go back to original code
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}
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; =============================================================================
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; =========================================================
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Sprite_DekuScrub_Prep:
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{
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@@ -74,7 +76,7 @@ Sprite_DekuScrub_Prep:
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RTL
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}
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; =============================================================================
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; =========================================================
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Sprite_DekuScrub_Main:
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{
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@@ -161,7 +163,7 @@ Sprite_DekuScrub_Main:
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}
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}
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; =============================================================================
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; =========================================================
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Sprite_DekuScrub_Draw:
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{
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