Add Sprite ID labels for all custom sprites
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; Happy Mask Salesman Sprite
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!SPRID = $E8; The sprite ID you are overwriting (HEX)
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!SPRID = Sprite_MaskSalesman
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!NbrTiles = 02 ; Number of tiles used in a frame
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!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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