Add Sprite ID labels for all custom sprites

This commit is contained in:
scawful
2024-07-09 11:53:44 -04:00
parent 5dece0f764
commit 0a5f006031
35 changed files with 160 additions and 98 deletions

View File

@@ -2,7 +2,7 @@
; Minecart Sprite Properties
; =========================================================
!SPRID = $A3 ; The sprite ID you are overwriting (HEX)
!SPRID = Sprite_Minecart
!NbrTiles = 08 ; Number of tiles used in a frame
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
@@ -30,8 +30,6 @@
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
; =========================================================
%Set_Sprite_Properties(Sprite_Minecart_Prep, Sprite_Minecart_Long)
; =========================================================