Add Sprite ID labels for all custom sprites
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@@ -2,7 +2,7 @@
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; Minecart Sprite Properties
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; =========================================================
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!SPRID = $A3 ; The sprite ID you are overwriting (HEX)
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!SPRID = Sprite_Minecart
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!NbrTiles = 08 ; Number of tiles used in a frame
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!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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@@ -30,8 +30,6 @@
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!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
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!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
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; =========================================================
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%Set_Sprite_Properties(Sprite_Minecart_Prep, Sprite_Minecart_Long)
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; =========================================================
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