Fixed an incorrect SRM read for the bottle hud draw

This commit is contained in:
Jared_Brian_
2024-03-16 21:15:39 -06:00
parent 4cb4847971
commit 0b31a3bf8b

View File

@@ -223,7 +223,7 @@ HUD_UpdateItemBox:
; Dost thou haveth the the bow?
LDA $7EF340 : BEQ .no_bow
CMP.b #$03 : BCC .no_silver_arrows
; check how many arrows the player has
; Check how many arrows the player has:
LDA $7EF377 : BNE .draw_bow_item_icon
LDX.b #$03
BRA .draw_bow_item_icon
@@ -236,7 +236,7 @@ HUD_UpdateItemBox:
LDX.b #$01
.draw_bow_item_icon
; values of X correspond to how the icon will end up drawn:
; Values of X correspond to how the icon will end up drawn:
; 0x01 - normal bow with no arrows
; 0x02 - normal bow with arrows
; 0x03 - silver bow with no silver arrows
@@ -273,7 +273,8 @@ HUD_UpdateItemBox:
.load_bottle_content
TXY : TAX : LDA $7EF35B, X : AND.w #$00FF : TYX
print pc
TXY : TAX : LDA $7EF35C, X : AND.w #$00FF : TYX
.bottle_not_equipped