Fixed an incorrect SRM read for the bottle hud draw
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@@ -223,7 +223,7 @@ HUD_UpdateItemBox:
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; Dost thou haveth the the bow?
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; Dost thou haveth the the bow?
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LDA $7EF340 : BEQ .no_bow
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LDA $7EF340 : BEQ .no_bow
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CMP.b #$03 : BCC .no_silver_arrows
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CMP.b #$03 : BCC .no_silver_arrows
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; check how many arrows the player has
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; Check how many arrows the player has:
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LDA $7EF377 : BNE .draw_bow_item_icon
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LDA $7EF377 : BNE .draw_bow_item_icon
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LDX.b #$03
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LDX.b #$03
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BRA .draw_bow_item_icon
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BRA .draw_bow_item_icon
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@@ -236,7 +236,7 @@ HUD_UpdateItemBox:
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LDX.b #$01
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LDX.b #$01
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.draw_bow_item_icon
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.draw_bow_item_icon
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; values of X correspond to how the icon will end up drawn:
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; Values of X correspond to how the icon will end up drawn:
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; 0x01 - normal bow with no arrows
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; 0x01 - normal bow with no arrows
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; 0x02 - normal bow with arrows
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; 0x02 - normal bow with arrows
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; 0x03 - silver bow with no silver arrows
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; 0x03 - silver bow with no silver arrows
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@@ -273,7 +273,8 @@ HUD_UpdateItemBox:
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.load_bottle_content
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.load_bottle_content
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TXY : TAX : LDA $7EF35B, X : AND.w #$00FF : TYX
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print pc
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TXY : TAX : LDA $7EF35C, X : AND.w #$00FF : TYX
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.bottle_not_equipped
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.bottle_not_equipped
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