move progression ram to Oracle_main
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@@ -28,6 +28,21 @@
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;
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; =========================================================
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; .... h.m.
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; h - hall of secrets
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; m - maku tree
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OOSPROG = $7EF3D6
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; Bitfield of less important progression
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; .fbh .zsu
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; u - Uncle visited in secret passage; controls spawn (0: spawn | 1: gone)
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; s - Priest visited in sanc after Zelda is kidnapped again
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; z - Zelda brought to sanc
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; h - Uncle has left Link's house; controls spawn (0: spawn | 1: gone)
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; b - Book of Mudora obtained/mentioned; controls Aginah dialog
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; f - Flipped by fortune tellers to decide which fortune set to give
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OOSPROG2 = $7EF3C6
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incsrc "Overworld/custom_gfx.asm"
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print "End of custom_gfx.asm ", pc
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incsrc "Overworld/ZCustomOverworld.asm"
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