move progression ram to Oracle_main
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@@ -1,13 +1,4 @@
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; Bitfield of less important progression
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; .fbh .zsu
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; u - Uncle visited in secret passage; controls spawn (0: spawn | 1: gone)
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; s - Priest visited in sanc after Zelda is kidnapped again
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; z - Zelda brought to sanc
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; h - Uncle has left Link's house; controls spawn (0: spawn | 1: gone)
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; b - Book of Mudora obtained/mentioned; controls Aginah dialog
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; f - Flipped by fortune tellers to decide which fortune set to give
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PROGLITE = $7EF3C6
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; 0x00 - Link's house
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; 0x01 - Sanctuary (Hall of Secrets)
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@@ -18,11 +9,6 @@ PROGLITE = $7EF3C6
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; 0x06 - Old man home
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SPAWNPT = $7EF3C8
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; .... h.m.
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; h - hall of secrets
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; m - maku tree
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OOSPROG = $7EF3D6
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; set spawn point flag for hall of secrets by impa
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Impa_SetSpawnPointFlag:
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{
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