menu updates
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@@ -458,40 +458,45 @@ HUD_AnimateHeartRefill:
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; ============================================================================
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; *$6FAFD-$6FB90 LOCAL
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HudItems:
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dw BowsGFX
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dw BoomsGFX
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dw HookGFX
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dw BombsGFX
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dw DekuMaskGFX
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dw BottlesGFX
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dw Fire_rodGFX
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dw Ice_rodGFX
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dw LampGFX
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dw HammerGFX
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dw GoronMaskGFX
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dw BottlesGFX
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dw SomariaGFX
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dw ByrnaGFX
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dw BookGFX
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dw JumpFeatherGFX
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dw BunnyHoodGFX
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dw BottlesGFX
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dw OcarinaGFX
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dw MirrorGFX
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dw ShovelGFX
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dw PowderGFX
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dw StoneMaskGFX
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dw BottlesGFX
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HUD_UpdateItemBox:
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{
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SEP #$30
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; Dost thou haveth the the bow?
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LDA $7EF340 : BEQ .havethNoBow
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; Dost thou haveth the silver arrows?
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; (okay I'll stop soon)
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; CMP.b #$03 : BCC .havethNoSilverArrows
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; Draw the arrow guage icon as silver rather than normal wood arrows.
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; LDA.b #$86 : STA $7EC71E
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; LDA.b #$24 : STA $7EC71F
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; LDA.b #$87 : STA $7EC720
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; LDA.b #$24 : STA $7EC721
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LDX.b #$04
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; check how many arrows the player has
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LDA $7EF377 : BNE .drawBowItemIcon
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LDX.b #$03
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BRA .drawBowItemIcon
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; .havethNoSilverArrows
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; LDX.b #$02
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; LDA $7EF377 : BNE .drawBowItemIcon
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; LDX.b #$01
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.drawBowItemIcon
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; values of X correspond to how the icon will end up drawn:
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@@ -507,7 +512,7 @@ HUD_UpdateItemBox:
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LDX $0202 : BEQ .noEquippedItem
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LDA $7EF33F, X : AND.w #$00FF
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LDA Menu_ItemIndex, X : AND.w #$00FF
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CPX.w #$0004 : BNE .bombsNotEquipped
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