housekeeping
This commit is contained in:
@@ -14,7 +14,7 @@
|
||||
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
|
||||
!Palette = 00 ; Unused in this template (can be 0 to 7)
|
||||
!Hitbox = $0D ; 00 to 31, can be viewed in sprite draw tool
|
||||
!Persist = 00 ; 01 = your sprite continue to live offscreen
|
||||
!Persist = 01 ; 01 = your sprite continue to live offscreen
|
||||
!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
|
||||
!CollisionLayer = 00 ; 01 = will check both layer for collision
|
||||
!CanFall = 00 ; 01 sprite can fall in hole, 01 = can't fall
|
||||
@@ -153,7 +153,7 @@ Sprite_DekuLeaf_Main:
|
||||
Sprite_DekuLeaf_Draw:
|
||||
{
|
||||
JSL Sprite_PrepOamCoord
|
||||
LDA #$10
|
||||
LDA #$08
|
||||
JSL OAM_AllocateFromRegionB
|
||||
|
||||
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
||||
|
||||
Reference in New Issue
Block a user