housekeeping

This commit is contained in:
scawful
2024-12-02 11:48:55 -05:00
parent 0a8e86b501
commit 0c97c2f475
4 changed files with 9 additions and 9 deletions

View File

@@ -14,7 +14,7 @@
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
!Palette = 00 ; Unused in this template (can be 0 to 7)
!Hitbox = $0D ; 00 to 31, can be viewed in sprite draw tool
!Persist = 00 ; 01 = your sprite continue to live offscreen
!Persist = 01 ; 01 = your sprite continue to live offscreen
!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
!CollisionLayer = 00 ; 01 = will check both layer for collision
!CanFall = 00 ; 01 sprite can fall in hole, 01 = can't fall
@@ -153,7 +153,7 @@ Sprite_DekuLeaf_Main:
Sprite_DekuLeaf_Draw:
{
JSL Sprite_PrepOamCoord
LDA #$10
LDA #$08
JSL OAM_AllocateFromRegionB
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame