add RingSlotsNum and todo for upgrades
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@@ -14,6 +14,7 @@ MAGICRINGS = $7EF3D8
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RingSlot1 = $7EF38C
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RingSlot2 = $7EF38D
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RingSlot3 = $7EF38E
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RingSlotsNum = $7EF38F
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; Power - Attack Up, Defense Down
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; Armor - Defense Up, Attack Down
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@@ -671,6 +671,8 @@ Menu_RingIconCursorPositions:
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RingMenu_StoreRingToSlotStack:
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{
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; TODO: Check how many ring slots we currently have
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; Check if the ring is already in a slot
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STA.b $00
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LDA.b $00 : CMP.l RingSlot1 : BEQ .return
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