update zora princess collision

This commit is contained in:
scawful
2024-07-04 14:07:26 -04:00
parent 978774330d
commit 0fa69b9196

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@@ -52,7 +52,7 @@ Sprite_ZoraPrincess_Prep:
LDA.l $7EF302 LDA.l $7EF302
BEQ .doesnt_have_mask BEQ .doesnt_have_mask
STZ.w $0DD0, X ; Kill the sprite STZ.w $0DD0, X ; Kill the sprite
.doesnt_have_mask .doesnt_have_mask
LDA #$00 : STA $0CAA, X LDA #$00 : STA $0CAA, X
LDA #$00 : STA $0B6B, X LDA #$00 : STA $0B6B, X
@@ -64,22 +64,22 @@ Sprite_ZoraPrincess_Prep:
Sprite_ZoraPrincess_Main: Sprite_ZoraPrincess_Main:
{ {
LDA.w SprAction, X; Load the SprAction JSL Sprite_PlayerCantPassThrough
JSL UseImplicitRegIndexedLocalJumpTable; Goto the SprAction we are currently in
LDA.w SprAction, X
JSL UseImplicitRegIndexedLocalJumpTable
dw WaitForLink dw WaitForLink
dw CheckForSongOfHealing dw CheckForSongOfHealing
dw ThanksMessage dw ThanksMessage
dw GiveZoraMask dw GiveZoraMask
WaitForLink: WaitForLink:
{ {
%PlayAnimation(0, 1, 10) %PlayAnimation(0, 1, 10)
%ShowSolicitedMessage($0C5) : BCC .no_hablaba %ShowSolicitedMessage($0C5) : BCC .no_hablaba
%GotoAction(1) %GotoAction(1)
.no_hablaba
.no_hablaba
RTS RTS
} }
@@ -87,42 +87,37 @@ Sprite_ZoraPrincess_Main:
{ {
%PlayAnimation(0, 1, 10) %PlayAnimation(0, 1, 10)
LDA $FE : BEQ .ninguna_cancion LDA $FE : BEQ .ninguna_cancion
STZ $FE STZ $FE
LDA.b #$C0 : STA.w SprTimerD, X LDA.b #$C0 : STA.w SprTimerD, X
%GotoAction(2) %GotoAction(2)
.ninguna_cancion .ninguna_cancion
RTS RTS
} }
ThanksMessage: ThanksMessage:
{ {
%PlayAnimation(0, 1, 10) %PlayAnimation(0, 1, 10)
LDA.w SprTimerD, X : BNE + LDA.w SprTimerD, X : BNE +
%ShowUnconditionalMessage($0C6) %ShowUnconditionalMessage($0C6)
LDA.b #$C0 : STA.w SprTimerD, X LDA.b #$C0 : STA.w SprTimerD, X
%GotoAction(3) %GotoAction(3)
+ +
RTS RTS
} }
GiveZoraMask: GiveZoraMask:
{ {
LDA.w SprTimerD, X : BNE + LDA.w SprTimerD, X : BNE +
LDY #$0F : STZ $02E9 ; Give the Zora Mask
LDY #$0F : STZ $02E9 ; Give the Deku Mask JSL Link_ReceiveItem
JSL Link_ReceiveItem LDA #$01 : STA.l $7EF302
LDA #$01 : STA.l $7EF302 LDA.b #$00 : STA $0DD0, X
LDA.b #$00 : STA $0DD0, X +
+
RTS RTS
} }
} }
Sprite_ZoraPrincess_Draw: Sprite_ZoraPrincess_Draw:
{ {
JSL Sprite_PrepOamCoord JSL Sprite_PrepOamCoord