move farore and kydrog sprite

This commit is contained in:
scawful
2024-05-24 20:41:17 -04:00
parent 410f2ccaef
commit 12924d65cb
3 changed files with 23 additions and 36 deletions

View File

@@ -1,6 +1,7 @@
;==============================================================================
; =========================================================
; Farore Sprite Properties
;==============================================================================
; =========================================================
!SPRID = $73; The sprite ID you are overwriting (HEX)
!NbrTiles = 2 ; Number of tiles used in a frame
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
@@ -29,11 +30,11 @@
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
;==============================================================================
; =========================================================
%Set_Sprite_Properties(Sprite_Farore_Prep, Sprite_Farore_Long)
;==============================================================================
; =========================================================
Sprite_Farore_Long:
{
@@ -50,7 +51,7 @@ Sprite_Farore_Long:
RTL ; Go back to original code
}
;==============================================================================
; =========================================================
Sprite_Farore_Prep:
{
@@ -67,7 +68,7 @@ Sprite_Farore_Prep:
RTL
}
;==============================================================================
; =========================================================
; Movement key bitwise ---- udlr
@@ -229,7 +230,7 @@ Sprite_Farore_Main:
}
}
;==============================================================================
; =========================================================
Sprite_Farore_Draw:
{
@@ -287,7 +288,7 @@ Sprite_Farore_Draw:
RTS
;==============================================================================
; =========================================================
.start_index
db $00, $02, $04, $06, $08, $0A, $0C
@@ -334,5 +335,3 @@ Sprite_Farore_Draw:
db $02, $02
db $02, $02
}
;==============================================================================