Enable LoadPeacetimeSprites, add Zora Sanctuary map peacetime
This commit is contained in:
@@ -434,9 +434,9 @@ GlovesFix:
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CheckIfNight:
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CheckIfNight:
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{
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{
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;JSR LoadPeacetimeSprites : BCS +
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JSR LoadPeacetimeSprites : BCS +
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; RTL
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RTL
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;+
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+
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LDA.l $7EF3C5 : CMP.b #$02 : BCC .day_time
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LDA.l $7EF3C5 : CMP.b #$02 : BCC .day_time
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LDA $7EE000 : CMP.b #$12 : BCS .night_time
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LDA $7EE000 : CMP.b #$12 : BCS .night_time
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LDA $7EE000 : CMP.b #$06 : BCC .night_time
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LDA $7EE000 : CMP.b #$06 : BCC .night_time
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@@ -470,9 +470,12 @@ ColorBgFix:
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CheckIfNight16Bit:
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CheckIfNight16Bit:
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{
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{
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;JSR LoadPeacetimeSprites : BCS +
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SEP #$30
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; RTL
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JSR LoadPeacetimeSprites : BCS +
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;+
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REP #$30
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RTL
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+
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REP #$30
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; Don't change the spriteset during the intro sequence
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; Don't change the spriteset during the intro sequence
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LDA.l $7EF3C5 : AND.w #$00FF : CMP.w #$0002 : BCC .day_time
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LDA.l $7EF3C5 : AND.w #$00FF : CMP.w #$0002 : BCC .day_time
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; 0x12 = 18 hours or 6 pm
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; 0x12 = 18 hours or 6 pm
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@@ -493,10 +496,14 @@ LoadPeacetimeSprites:
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; Map 2E, 2F if CRYSTALS && 0x10 == 0
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; Map 2E, 2F if CRYSTALS && 0x10 == 0
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LDA $8A : CMP.b #$2E : BEQ .tail_palace
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LDA $8A : CMP.b #$2E : BEQ .tail_palace
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CMP.b #$2F : BEQ .tail_palace
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CMP.b #$2F : BEQ .tail_palace
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CMP.b #$1E : BEQ .zora_sanctuary
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JMP +
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JMP +
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.tail_palace
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.tail_palace
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LDA.l CRYSTALS : AND #$10 : BNE .load_peacetime
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LDA.l CRYSTALS : AND #$10 : BNE .load_peacetime
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JMP +
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JMP +
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.zora_sanctuary
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LDA.l CRYSTALS : AND #$20 : BNE .load_peacetime
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JMP +
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.load_peacetime
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.load_peacetime
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LDA.b #$01
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LDA.b #$01
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CLC
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CLC
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