feat: Update master sword behavior and dialogue
- Make the pedestal sword the lv4 sword - Change the dialogue for the sword pull
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@@ -1,18 +0,0 @@
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; TODO: Make the pedestal sword the lv4 sword
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; Change the dialogue for the sword pull
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; =========================================================
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; Get Lv2 Sword from chest
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; =========================================================
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; At 04/87CA, change D0 into 80
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org $0987CA
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db $80
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; Disable wind blowing sfx:
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; At 04/45D4, change 09 into 00
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org $08C5D4
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db $00
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org $0589AF
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LDY.b #$03 ; ITEMGET 03
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@@ -45,9 +45,6 @@ Palettes_GanonTowerFlash:
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dw $7FFF, $0884, $052A, $21EF, $3AB5, $4B39, $1D4C, $18AC
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; dw $7FFF, $0C63, $40A5, $5D67, $7EAE, $7F18, $7A6B, $7B5C
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incsrc "Overworld/master_sword.asm"
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print "End of master_sword.asm ", pc
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incsrc "Overworld/maku_tree.asm"
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print "End of Overworld/maku_tree.asm ", pc
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@@ -69,7 +66,25 @@ print "End of world_map.asm ", pc
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pullpc
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incsrc "Overworld/entrances.asm"
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print "End of Overworld/entrances.asm ", pc
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pushpc
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; =========================================================
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; Get Lv2 Sword from chest
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; Get Lv4 Sword from pedestal
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; =========================================================
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; At 04/87CA, change D0 into 80
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org $0987CA
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db $80
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; Disable wind blowing sfx:
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; At 04/45D4, change 09 into 00
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org $08C5D4
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db $00
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; MasterSword_HandleReceipt
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org $0589AF
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LDY.b #$03 ; ITEMGET 03
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pullpc
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LoadDarkWorldIntro:
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@@ -129,6 +144,8 @@ pushpc
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incsrc "Overworld/special_areas.asm"
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Overworld_GetPitDestination = $1BB860
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; DetermineConsequencesOfFalling
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org $0794D9
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JSL LoadOverworldPitAreas : BCC .overworld_pit_transition
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