From 19ac208ecc830d8e8732180d848a4726831734c2 Mon Sep 17 00:00:00 2001 From: scawful Date: Wed, 3 Jul 2024 20:25:24 -0400 Subject: [PATCH] add eon abyss map progression checks --- Overworld/world_map.asm | 44 ++++++++++++++++++++++++++++------------- 1 file changed, 30 insertions(+), 14 deletions(-) diff --git a/Overworld/world_map.asm b/Overworld/world_map.asm index 3b95633..e544732 100644 --- a/Overworld/world_map.asm +++ b/Overworld/world_map.asm @@ -50,22 +50,36 @@ MapIconDraw: .draw_prizes LDA.b $8A : AND.b #$40 : BEQ .lwprizes - ; TODO: Place the pendant positions - ; X position - LDA.b #$00 : STA.l $7EC10B - LDA.b #$89 : STA.l $7EC10A ; Upper nybble control Zoomed low X pos - ; Y position - LDA.b #$00 : STA.l $7EC109 - LDA.b #$E4 : STA.l $7EC108 ; Upper nybble control Zoomed low Y pos - ; Tile GFX - LDA.b #$66 : STA.b $0D - LDA.b #$34 : STA.b $0C - ; Tile Size - LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8 - LDA.b #$0E : STA.l $7EC025 ; OAM Slot used - JSR HandleMapDrawIcon + ; TODO: Draw the pendants and master sword based on progression + LDA.l OOSPROG : AND.b #$10 : BNE .check_master_sword + .check_master_sword + ; TODO: Draw the master sword on the light world + LDA.l OOSPROG : AND.b #$20 : BNE .check_fortress + + .check_fortress + + LDA.l OOSPROG : AND.b #$40 : BNE .check_final_boss + + .check_final_boss + AND.b #$80 : BNE .exit_dw + ; This is a skull icon, use this for the fortress or final boss? + ; X position + LDA.b #$00 : STA.l $7EC10B + LDA.b #$89 : STA.l $7EC10A ; Upper nybble control Zoomed low X pos + ; Y position + LDA.b #$00 : STA.l $7EC109 + LDA.b #$E4 : STA.l $7EC108 ; Upper nybble control Zoomed low Y pos + ; Tile GFX + LDA.b #$66 : STA.b $0D + LDA.b #$34 : STA.b $0C + ; Tile Size + LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8 + LDA.b #$0E : STA.l $7EC025 ; OAM Slot used + + JSR HandleMapDrawIcon + .exit_dw JMP restore_coords_and_exit .lwprizes @@ -278,6 +292,8 @@ FixMaskPaletteOnExit: RTL } +warnpc $0AC387 + org $0ABC76 JSL FixMaskPaletteOnExit