Add maku tree map indicator during intro
Move map icon and dungeon id documentation to symbols.asm
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@@ -54,6 +54,37 @@ OOSPROG = $7EF3D6
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; f - Flipped by fortune tellers to decide fortune set to give
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OOSPROG2 = $7EF3C6
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; Map icon
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; 0x00 - Red X on castle | Save zelda
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; 0x01 - Red X on Kakariko | Talk to villagers about elders
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; 0x02 - Red X on Eastern | Talk to Sahasrahla
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; 0x03 - Pendants and MS | Obtain the master sword
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; 0x04 - Master sword on LW | Grab the master sword
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; 0x05 - Skull on castle | Kill Agahnim
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; 0x06 - Crystal on POD | Get the first crystal
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; 0x07 - Crystals | Get all 7 crystals
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; 0x08 - Skull on GT | Climb Ganon's Tower
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MAPICON = $7EF3C7
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; Dungeon ID Legend
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; Mushroom Grotto ID 0x0C (Palace of Darkness)
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; Tail Palace ID 0x0A (Swamp Palace)
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; Kalyxo Castle ID 0x10 (Skull Woods)
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; Zora Temple ID 0x16 (Thieves Town)
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; Glacia Estate 0x12 (Ice Palace)
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; Goron Mines 0x0E (Misery Mire)
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; Dragon Ship 0x18 (Turtle Rock)
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; .wbs tipm
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; p - Palace of Darkness
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; s - Swamp Palace
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; w - Skull Woods
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; b - Thieves' Town
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; i - Ice Palace
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; m - Misery Mire
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; t - Turtle Rock
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CRYSTALS = $7EF37A
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; .... ...m
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; m - maku tree has met link (0: no | 1: yes)
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OOSPROG3 = $7EF3D4
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