Add maku tree map indicator during intro
Move map icon and dungeon id documentation to symbols.asm
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@@ -7,28 +7,6 @@ org $0AC589
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org $0AC51C
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WorldMap_HandleSpriteBlink:
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; Map icon
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; 0x00 - Red X on castle | Save zelda
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; 0x01 - Red X on Kakariko | Talk to villagers about elders
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; 0x02 - Red X on Eastern | Talk to Sahasrahla
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; 0x03 - Pendants and MS | Obtain the master sword
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; 0x04 - Master sword on LW | Grab the master sword
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; 0x05 - Skull on castle | Kill Agahnim
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; 0x06 - Crystal on POD | Get the first crystal
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; 0x07 - Crystals | Get all 7 crystals
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; 0x08 - Skull on GT | Climb Ganon's Tower
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MAPICON = $7EF3C7
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; .wbs tipm
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; p - Palace of Darkness
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; s - Swamp Palace
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; w - Skull Woods
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; b - Thieves' Town
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; i - Ice Palace
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; m - Misery Mire
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; t - Turtle Rock
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CRYSTALS = $7EF37A
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pullpc
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DrawWisdomPendant:
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@@ -244,6 +222,8 @@ MapIconDraw:
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LDA.l $7EF3C7 : CMP.b #$01 : BEQ .hall_of_secrets
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CMP.b #$02 : BEQ .draw_secret
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CMP.b #$03 : BCS .draw_crystals
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JSL DrawEonEscapeIcon
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JSR HandleMapDrawIcon
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JMP restore_coords_and_exit
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.hall_of_secrets
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