Adjust darknut health values
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@@ -37,17 +37,13 @@
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Sprite_Darknut_Long:
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Sprite_Darknut_Long:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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JSR Sprite_Darknut_Draw
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JSR Sprite_Darknut_Draw ; Call the draw code
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JSL Sprite_DrawShadow
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JSL Sprite_DrawShadow
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JSL Sprite_CheckActive ; Check if game is not paused
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_Darknut_Main
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JSR Sprite_Darknut_Main ; Call the main sprite code
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.SpriteIsNotActive
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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PLB
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RTL ; Go back to original code
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RTL
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}
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}
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; =========================================================
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; =========================================================
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@@ -55,17 +51,15 @@ Sprite_Darknut_Long:
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Sprite_Darknut_Prep:
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Sprite_Darknut_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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LDA.l $7EF359 : TAY
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LDA.l $7EF359 : TAY
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LDA.w .health, Y : STA.w SprHealth, X
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LDA.w .health, Y : STA.w SprHealth, X
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LDA.b #$80 : STA.w SprDefl, X
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LDA.b #$80 : STA.w SprDefl, X
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LDA.b #%01100000 : STA.w SprTileDie, X
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LDA.b #%01100000 : STA.w SprTileDie, X
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PLB
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PLB
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RTL
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RTL
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.health
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.health
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db $0C, $1C, $2C, $3C
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db $04, $0C, $12, $1C
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}
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}
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; =========================================================
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; =========================================================
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