Sprite housekeeping
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@@ -45,7 +45,6 @@ Sprite_Poltergeist_Long:
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.onscreen
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_Poltergeist_Main ; Call the main sprite code
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@@ -55,7 +54,7 @@ Sprite_Poltergeist_Long:
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RTL ; Go back to original code
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}
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; =========================================================
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; =========================================================
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Sprite_Poltergeist_Prep:
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{
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@@ -790,4 +789,4 @@ Sprite_Poltergeist_Draw:
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db $00, $00
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db $02
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db $00, $00
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db $02
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db $02
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