Add PlayerTransform, CheckNewRButtonPress fns
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@@ -1000,7 +1000,7 @@ ApplyGoldstarDamageClass:
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CheckForSwitchToGoldstar:
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{
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%CheckNewR_ButtonPress() : BEQ .continue
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JSL CheckNewRButtonPress : BEQ .continue
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LDA.l $7EF342 : CMP.b #$02 : BNE .continue
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LDA.w GoldstarOrHookshot : CMP.b #$01 : BEQ .set_hookshot
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LDA.b #$01 : STA.w GoldstarOrHookshot
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