update time system defines

This commit is contained in:
scawful
2025-01-19 22:13:13 -05:00
parent 7adb541a6a
commit 2303a450dc
5 changed files with 67 additions and 63 deletions

View File

@@ -27,7 +27,7 @@ UpdateBunnyPalette:
.loop .loop
LDA.l bunny_palette, X LDA.l bunny_palette, X
PHX PHX
STA.l !pal_color STA.l !SubPalColor
JSL ColorSubEffect JSL ColorSubEffect
PLX PLX
STA $7EC6E0, X STA $7EC6E0, X

View File

@@ -15,7 +15,7 @@ UpdateDekuPalette:
.loop .loop
LDA.l deku_palette, X LDA.l deku_palette, X
PHX PHX
STA.l !pal_color STA.l !SubPalColor
JSL ColorSubEffect JSL ColorSubEffect
PLX PLX
STA $7EC6E0, X STA $7EC6E0, X

View File

@@ -11,7 +11,7 @@ UpdateWolfPalette:
.loop .loop
LDA.l WolfPalette, X LDA.l WolfPalette, X
PHX PHX
STA.l !pal_color STA.l !SubPalColor
JSL ColorSubEffect JSL ColorSubEffect
PLX PLX
STA $7EC6E0, X STA $7EC6E0, X

View File

@@ -19,7 +19,7 @@ UpdateZoraPalette:
.loop .loop
LDA.l zora_palette, X LDA.l zora_palette, X
PHX PHX
STA.l !pal_color STA.l !SubPalColor
JSL ColorSubEffect JSL ColorSubEffect
PLX PLX
STA $7EC6E0, X STA $7EC6E0, X

View File

@@ -12,7 +12,7 @@ TimeSpeed = $7EE002
; HUD Template adjusts timer's color ; HUD Template adjusts timer's color
org $0DFF07 org $0DFF07
db $10, $24, $11, $24 db $10, $24, $11, $24
db $6C, $25 db $6C, $25
db $90, $24, $90, $24 db $90, $24, $90, $24
db $6C, $25, $90, $24, $90, $24 db $6C, $25, $90, $24, $90, $24
@@ -20,14 +20,14 @@ org $0DFF07
; Sprite_Main.dont_reset_drag ; Sprite_Main.dont_reset_drag
; Executes every frame to update the clock ; Executes every frame to update the clock
org $068361 org $068361
JSL HUD_ClockDisplay JSL HUD_ClockDisplay
pullpc pullpc
HUD_ClockDisplay: HUD_ClockDisplay:
{ {
JSR RunClock JSR RunClock
JSR DrawClockToHud JSR DrawClockToHud
JSL $09B06E ; Restore Garnish_ExecuteUpperSlots_long JSL $09B06E ; Restore Garnish_ExecuteUpperSlots_long
RTL RTL
} }
; Zarby Intro and Credits fix ; Zarby Intro and Credits fix
@@ -87,7 +87,7 @@ DrawClockToHud:
STA.l !hud_min_high STA.l !hud_min_high
LDA #$30 : STA.l !hud_min_high+1 ; white palette LDA #$30 : STA.l !hud_min_high+1 ; white palette
.finish_draw .finish_draw
INX : CPX #$02 : BMI .debut INX : CPX #$02 : BMI .debut
RTS RTS
} }
@@ -284,24 +284,24 @@ org $00FC6A : JSL CheckIfNight16Bit
; ----[ Day / Night system * palette effect ]---- ; ----[ Day / Night system * palette effect ]----
; ========================================================= ; =========================================================
!blue_value = $7EE010 !BlueVal = $7EE010
!green_value = $7EE012 !GreenVal = $7EE012
!red_value = $7EE014 !RedVal = $7EE014
!temp_value = $7EE016 !TempPalColor = $7EE016
!pal_color = $7EE018 !SubPalColor = $7EE018
Overworld_CopyPalettesToCache = $02C769 Overworld_CopyPalettesToCache = $02C769
org $02FF80 ; free space on bank $02 org $02FF80 ; free space on bank $02
PaletteBufferToEffective: PaletteBufferToEffective:
JSR $C769 ; $02:C65F -> palette buffer to effective routine JSR $C769 ; $02:C65F -> palette buffer to effective routine
RTL RTL
RomToPaletteBuffer: RomToPaletteBuffer:
JSR $AAF4 ; $02:AAF4 -> change buffer palette of trees,houses,rivers,etc. JSR $AAF4 ; $02:AAF4 -> change buffer palette of trees,houses,rivers,etc.
JSR $C692 ; $02:C692 -> rom to palette buffer for other colors JSR $C692 ; $02:C692 -> rom to palette buffer for other colors
RTL RTL
PalBuf300_HUD = $7EC300 PalBuf300_HUD = $7EC300
PalBuf340_BG = $7EC340 PalBuf340_BG = $7EC340
@@ -323,14 +323,14 @@ org $1BEF84 : JSL LoadDayNightPaletteEffect
pullpc pullpc
LoadDayNightPaletteEffect: LoadDayNightPaletteEffect:
{ {
STA.l !pal_color : CPX #$0041 : BPL .title_check STA.l !SubPalColor : CPX #$0041 : BPL .title_check
STA.l PalBuf300_HUD, X STA.l PalBuf300_HUD, X
RTL RTL
.title_check .title_check
; title or file select screen ? ; title or file select screen ?
LDA $10 : AND #$00FF : CMP #$0002 : BCS .outin_check LDA $10 : AND #$00FF : CMP #$0002 : BCS .outin_check
LDA.l !pal_color LDA.l !SubPalColor
STA.l PalBuf300_HUD, X STA.l PalBuf300_HUD, X
RTL RTL
.outin_check .outin_check
@@ -339,13 +339,13 @@ LoadDayNightPaletteEffect:
CMP.w #$0012 : BCS .restorecode CMP.w #$0012 : BCS .restorecode
BRA .overworld BRA .overworld
.restorecode .restorecode
LDA.l !pal_color LDA.l !SubPalColor
STA.l PalBuf300_HUD, X STA.l PalBuf300_HUD, X
RTL RTL
.overworld .overworld
LDA $1B : AND #$00FF : BEQ .outdoors2 LDA $1B : AND #$00FF : BEQ .outdoors2
LDA.l !pal_color LDA.l !SubPalColor
STA.l PalBuf300_HUD,X STA.l PalBuf300_HUD,X
RTL RTL
.outdoors2 .outdoors2
@@ -359,43 +359,47 @@ LoadDayNightPaletteEffect:
; ========================================================= ; =========================================================
!SmallestBlue = #$0400
!SmallestGreen = #$0020
!SmallestRed = #$0001
ColorSubEffect: ColorSubEffect:
{ {
LDA.l Hours : AND #$00FF : CLC : ADC.l Hours ; hours * 2 LDA.l Hours : AND #$00FF : CLC : ADC.l Hours ; hours * 2
AND #$00FF : TAX AND #$00FF : TAX
; Subtract amount to blue field based on a table ; Subtract amount to blue field based on a table
LDA.l !pal_color : AND #$7C00 : STA !blue_value LDA.l !SubPalColor : AND #$7C00 : STA !BlueVal
SEC : SBC.l .blue, X : STA !temp_value SEC : SBC.l .blue, X : STA !TempPalColor
; mask out everything except the blue bits ; mask out everything except the blue bits
AND #$7C00 : CMP !temp_value : BEQ .no_blue_sign_change ; overflow ? AND #$7C00 : CMP !TempPalColor : BEQ .no_blue_sign_change ; overflow ?
LDA #$0400 ; LDA smallest blue value LDA !SmallestBlue
.no_blue_sign_change .no_blue_sign_change
STA.l !blue_value STA.l !BlueVal
; Subtract amount to blue field based on a table ; Subtract amount to blue field based on a table
LDA !pal_color : AND #$03E0 : STA !green_value LDA !SubPalColor : AND #$03E0 : STA !GreenVal
SEC : SBC.l .green, X : STA.l !temp_value SEC : SBC.l .green, X : STA.l !TempPalColor
; Mask out everything except the green bits ; Mask out everything except the green bits
AND #$03E0 : CMP !temp_value : BEQ .no_green_sign_change ; overflow ? AND #$03E0 : CMP !TempPalColor : BEQ .no_green_sign_change ; overflow ?
LDA #$0020 ; LDA smallest green value LDA !SmallestGreen
.no_green_sign_change .no_green_sign_change
STA.l !green_value STA.l !GreenVal
; substract amount to red field based on a table ; substract amount to red field based on a table
LDA.l !pal_color : AND #$001F : STA.l !red_value LDA.l !SubPalColor : AND #$001F : STA.l !RedVal
SEC : SBC.l .red, X : STA.l !temp_value SEC : SBC.l .red, X : STA.l !TempPalColor
; mask out everything except the red bits ; mask out everything except the red bits
AND #$001F : CMP !temp_value : BEQ .no_red_sign_change ; overflow ? AND #$001F : CMP !TempPalColor : BEQ .no_red_sign_change ; overflow ?
LDA #$0001 ; LDA smallest red value LDA !SmallestRed
.no_red_sign_change .no_red_sign_change
STA.l !red_value STA.l !RedVal
LDA.l !blue_value : ORA.l !green_value : ORA.l !red_value LDA.l !BlueVal : ORA.l !GreenVal : ORA.l !RedVal
RTL RTL
; color_sub_tables : 24 * 2 bytes each = 48 bytes ; color_sub_tables : 24 * 2 bytes each = 48 bytes
; (2 bytes = 1 color sub for each hour) ; (2 bytes = 1 color sub for each hour)
@@ -450,34 +454,34 @@ MosaicFix:
SubAreasFix: SubAreasFix:
{ {
BEQ .no_effect BEQ .no_effect
STA.l !pal_color STA.l !SubPalColor
PHX PHX
REP #$20 REP #$20
JSL ColorSubEffect JSL ColorSubEffect
SEP #$20 SEP #$20
PLX PLX
.no_effect .no_effect
STA.l PalBuf300_HUD STA.l PalBuf300_HUD
STA.l PalBuf340_BG STA.l PalBuf340_BG
RTL RTL
} }
GlovePalettePosition = $7EC4FA GlovePalettePosition = $7EC4FA
GlovesFix: GlovesFix:
{ {
STA.l !pal_color STA.l !SubPalColor
LDA $1B : AND #$00FF : BEQ .outdoors3 LDA $1B : AND #$00FF : BEQ .outdoors3
LDA.l !pal_color LDA.l !SubPalColor
STA GlovePalettePosition STA GlovePalettePosition
RTL RTL
.outdoors3: .outdoors3:
PHX PHX
JSL ColorSubEffect JSL ColorSubEffect
PLX PLX
STA GlovePalettePosition STA GlovePalettePosition
RTL RTL
} }
ColorBgFix: ColorBgFix:
@@ -488,7 +492,7 @@ ColorBgFix:
LDA.b $10 : CMP.b #$17 : BEQ .vanilla LDA.b $10 : CMP.b #$17 : BEQ .vanilla
REP #$30 REP #$30
PLA PLA
STA.l !pal_color STA.l !SubPalColor
JSL ColorSubEffect JSL ColorSubEffect
STA.l PalCgram500_HUD STA.l PalCgram500_HUD
STA.l PalCgram540_BG STA.l PalCgram540_BG
@@ -534,7 +538,7 @@ FixShockPalette:
PHA PHA
LDA.b $1B : BNE .indoors LDA.b $1B : BNE .indoors
PLA PLA
STA !pal_color STA !SubPalColor
PHX PHX
JSL ColorSubEffect JSL ColorSubEffect
PLX PLX