add crumbling floor room tag puzzle

This commit is contained in:
scawful
2024-06-17 00:58:02 -04:00
parent cdbb6ff8ae
commit 249f00d0d9

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@@ -0,0 +1,259 @@
org $01CC04 ; holes_1 tag routine
JSL NewTagRoutine
RTS
pullpc
NewTagRoutine:
; check under link feet what tile he is standing on
; save somewhere in ram last tile we were on so it doesn't turn it back off
; kill room tag
LDA.b $20 : CLC : ADC #$10 : AND.b #$F0
STA.w $0224 ; y
LDA.b $22 : CLC : ADC #$08 : AND.b #$F0
STA.w $0225 ; x
LDA.w $0224 : CMP.w $0226 : BNE .differentTile
LDA.w $0225 : CMP.w $0227 : BNE .differentTile
JMP .sameTile
.differentTile
; do code here for tile code
REP #$30
LDA.w $022A : AND.w #$01F0 : LSR #$02 : STA.b $00
LDA.w $0228 : AND.w #$01F0 : ASL #$04 : CLC : ADC.b $00 : STA.b $06
TAX
LDA.l $7E2000, X : CMP.w #$0CCC : BNE +
JSR update_pit_tile
SEP #$30
JSR spawnFallingTile
BRA .doneupdate
+
LDA.l $7E2000, X : CMP.w #$0C62 : BNE +
JSR update_crack_tile
+
.doneupdate
SEP #$30
.sameTile
LDA.w $0224 : STA.w $0226 : STA.w $0228 ; Last Y
LDA.w $0225 : STA.w $0227 : STA.w $022A ; Last X
; Last Y with link high byte
LDA.b $21 : STA.w $0229
LDA.b $23 : STA.w $022B
RTL
spawnFallingTile:
LDX.b #$1D
.next
LDA.l $7FF800,X
BNE .skip
LDA.b #$03 ; GARNISH 03
STA.l $7FF800,X
LDA.w $022A
STA.l $7FF83C, X
LDA.w $022B
STA.l $7FF878,X
LDA.w $0228
CLC
ADC.b #$10
STA.l $7FF81E,X
LDA.w $0229
ADC.b #$00
STA.l $7FF85A,X
LDA.b #$1F
STA.l $7FF90E,X
STA.w $0FB4
BRA .exit
.skip
DEX
BPL .next
.exit
RTS
update_crack_tile:
STZ.b $0E
REP #$30
JSR replace_crack_pit
SEP #$30
LDA.b #$01
STA.b $14
REP #$30
RTS
update_pit_tile:
STZ.b $0E
REP #$30
JSR replace_tile_pit
SEP #$30
LDA.b #$01
STA.b $14
REP #$30
RTS
replace_crack_pit:
LDX.w $1000
LDA.w #$0CCC
STA.w $1006,X
LDA.w #$0CDC
STA.w $100C,X
LDA.w #$0CCD
STA.w $1012,X
LDA.w #$0CDD
STA.w $1018,X
LDX.b $06
LDA.w #$0CCC
STA.l $7E2000, X
LDA.w #$0CDC
STA.l $7E2080, X
LDA.w #$0CCD
STA.l $7E2002, X
LDA.w #$0CDD
STA.l $7E2082, X
LDA.w #$01E9
AND.w #$03FF
TAX
LDA.l $7EFE00,X
AND.w #$00FF
STA.b $08
STA.b $09
JMP replace_tile_continue
replace_tile_pit:
LDX.w $1000
LDA.w #$01E9
STA.w $1006,X
STA.w $100C,X
STA.w $1012,X
STA.w $1018,X
LDX.b $06
LDA.w #$01E9
STA.l $7E2000, X
STA.l $7E2080, X
STA.l $7E2002, X
STA.l $7E2082, X
TXA
LSR
TAX
LDA.w #$2020
STA.l $7F2000, X
STA.l $7F2040, X
LDA.w #$01E9
AND.w #$03FF
TAX
LDA.l $7EFE00,X
AND.w #$00FF
STA.b $08
STA.b $09
JMP replace_tile_continue
replace_tile_continue:
LDX.w $1000
LDA.w #$0000
JSR draw_one_corner
STA.w $1002,X
LDA.w #$0080
JSR draw_one_corner
STA.w $1008,X
LDA.w #$0002
JSR draw_one_corner
STA.w $100E,X
LDA.w #$0082
JSR draw_one_corner
STA.w $1014,X
LDA.w #$0100
STA.w $1004,X
STA.w $100A,X
STA.w $1010,X
STA.w $1016,X
LDA.w #$FFFF
STA.w $101A,X
TXA
CLC
ADC.w #$0018
STA.w $1000
RTS
;---------------------------------------------------------------------------------------------------
draw_one_corner:
CLC
ADC.b $06
STA.b $0E
AND.w #$0040
LSR A
LSR A
LSR A
LSR A
XBA
STA.b $08
LDA.b $0E
AND.w #$303F
LSR A
ORA.b $08
STA.b $08
LDA.b $0E
AND.w #$0F80
LSR A
LSR A
ORA.b $08
XBA
RTS