Move arrghus to Sprites/Bosses
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@@ -1,27 +0,0 @@
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pullpc ; Bank 33
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AdvancedArrghus:
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{
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LDA $0CAA, Y : ORA.b #$08 : STA $0CAA, Y
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LDA.b #$04 : STA $0CD2, Y
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JSL Sprite_SpawnFireball
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LDA.b #$50 : STA $0DF0, X
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RTL
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}
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pushpc
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org $1E7F21
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Sprite3_Move:
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; *$F3593-$F35C7 JUMP LOCATION
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org $1EB593
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Arrghus_ApproachTargetSpeed:
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{
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LDA $0DF0, X : BNE .delay
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INC $0D80, X
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JSL AdvancedArrghus : NOP
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.delay
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}
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@@ -19,9 +19,6 @@ print "End of object_handler.asm ", pc
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incsrc "Dungeons/together_warp_tag.asm"
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print "End of together_warp_tag.asm ", pc
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incsrc "Dungeons/arrghus.asm"
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print "End of arrghus.asm ", pc
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incsrc "Dungeons/spike_subtype.asm"
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print "End of spike_subtype.asm ", pc
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