Cleanup Maku Tree
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@@ -36,16 +36,16 @@
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Sprite_MakuTree_Long:
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_MakuTree_Main ; Call the main sprite code
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JSR Sprite_MakuTree_Main ; Call the main sprite code
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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RTL ; Go back to original code
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PLB ; Get back the databank we stored previously
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RTL ; Go back to original code
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}
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; =========================================================
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@@ -88,7 +88,6 @@ Sprite_MakuTree_Main:
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LDA.l $7EF3D4 : CMP.b #$01 : BEQ .has_met_link
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%GotoAction(1)
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RTS
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.has_met_link
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%GotoAction(3)
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RTS
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