add Sprite_FloatAwayFromPlayer
This commit is contained in:
@@ -44,6 +44,15 @@ SprState = $0DD0 ; This tells if the sprite is alive, dead, frozen, etc...
|
||||
SprNbrOAM = $0E40
|
||||
|
||||
SprHealth = $0E50
|
||||
|
||||
; Mostly controls graphics
|
||||
; nios pppt
|
||||
; n - if set, don't draw extra death anim
|
||||
; i - impervious to attacks and collision? TODO
|
||||
; o - shadow size (0: normal | 1: small)
|
||||
; s - shadow (0: no shadow | 1: shadow)
|
||||
; p - palette used for OAM props
|
||||
; t - name table used for OAM props
|
||||
SprGfxProps = $0E60
|
||||
|
||||
; Direction of sprite collision with wall
|
||||
|
||||
Reference in New Issue
Block a user