Add dialogue to twinrova, set bombable floor room for maiden intro
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@@ -173,10 +173,13 @@ Sprite_Twinrova_Main:
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; -------------------------------------------------------
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; 0x00
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; TODO: Play the cutscene and transition from Maiden sprite
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Twinrova_Init:
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{
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%GotoAction(01)
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%ShowUnconditionalMessage($123)
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LDA.w SprTimerD, X : BNE +
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LDA.b #$20 : STA.w SprTimerD, X
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%GotoAction(1)
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+
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RTS
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}
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@@ -1282,6 +1285,11 @@ SpritePrep_Blind_PrepareBattle:
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warnpc $1DA0B1
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org $01B3E1
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RoomDraw_BombableFloor:
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LDA.b $A0
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CMP.w #$00AD
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; =========================================================
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; TODO: Decide if we want to use this garnish in the fight.
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; Currently unused.
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@@ -1346,7 +1354,7 @@ BlindLaser_SpawnTrailGarnish:
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PLX
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.exit
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RTS
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RTL
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}
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pullpc
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