Add dialogue to twinrova, set bombable floor room for maiden intro

This commit is contained in:
scawful
2024-05-18 18:32:17 -04:00
parent da8e238a50
commit 26397a191d

View File

@@ -173,10 +173,13 @@ Sprite_Twinrova_Main:
; -------------------------------------------------------
; 0x00
; TODO: Play the cutscene and transition from Maiden sprite
Twinrova_Init:
{
%GotoAction(01)
%ShowUnconditionalMessage($123)
LDA.w SprTimerD, X : BNE +
LDA.b #$20 : STA.w SprTimerD, X
%GotoAction(1)
+
RTS
}
@@ -1282,6 +1285,11 @@ SpritePrep_Blind_PrepareBattle:
warnpc $1DA0B1
org $01B3E1
RoomDraw_BombableFloor:
LDA.b $A0
CMP.w #$00AD
; =========================================================
; TODO: Decide if we want to use this garnish in the fight.
; Currently unused.
@@ -1346,7 +1354,7 @@ BlindLaser_SpawnTrailGarnish:
PLX
.exit
RTS
RTL
}
pullpc