diff --git a/Book/reveal_secrets.asm b/Book/reveal_secrets.asm index 7c6686f..9b90ec1 100644 --- a/Book/reveal_secrets.asm +++ b/Book/reveal_secrets.asm @@ -1,44 +1,54 @@ -;this is for making BG2 disappear when pressing X+R and having the book of mudora (modified parallel worlds x button secret), i use bank 0x3C for the whole code -;WRITTEN: by XaserLE -;THANKS TO: -MathOnNapkins' Zelda Doc's -; -wiiqwertyuiop for his Zelda Disassembly - +;=========================================================== +; Reveal Secrets with Book of Mudora +; Makes BG2 Disappear when pressing X+R +; Based on the Parallel Worlds feature +; +; Bank 0x3C used for whole code ; Layer Flags: xxxsabcd (i count BG from 1 to 4 - MathOnNapkins RAM-Map counts from 0 to 3) ; s - Sprite layer enabled ; a - BG4 enabled ; b - BG3 enabled ; c - BG2 enabled ; d - (BG1 disabled) --> only works properly if the room uses the feature "BG2 on Top" +; +; Written by XaserLE +; Edited by scawful +;=========================================================== -header -lorom +Reveal_Secrets: +{ + header + lorom + ORG $0288FD ; go to the code that branches behind the dungeon map load if player didn't press X + BRA $1C ; make it always branch, so map isn't loaded anymore -ORG $0288FD ; go to the code that branches behind the dungeon map load if player didn't press X -BRA $1C ; make it always branch, so map isn't loaded anymore + ORG $068365 ; go to an originally JSL that is executed every frame + JSL $3CA600 ; overwrite it (originally JSL $099F91) -ORG $068365 ; go to an originally JSL that is executed every frame -JSL $3CA600 ; overwrite it (originally JSL $099F91) + ORG $3CA600 ; go to expanded space to write our routine (keep EveryFrame.asm in mind for the right adresses) + LDA $1B ; load data that tells us whether we are in a building or not + AND #$01 ; are we in a building? + BEQ END ; if not, don't use the x-button-secret -ORG $3CA600 ; go to expanded space to write our routine (keep EveryFrame.asm in mind for the right adresses) -LDA $1B ; load data that tells us whether we are in a building or not -AND #$01 ; are we in a building? -BEQ END_XBUTTONSECRET ; if not, don't use the x-button-secret - ;BG2 disable on pressing R - LDA $7EF34D ; load book of mudora slot - CMP #$01 ; do we have the moon pearl? - BNE $0F ; if not, go to enable BG2 - LDA $F2 ; load unfiltered joypad 1 register (AXLR|????) - AND #$50 ; delete all bits except those for X and R - SEC ; set carry for the following subtraction - SBC #$50 ; X+R button pressed? (if yes, zero flag is set) - BNE $06 ; if not, go to enable BG2 - LDA $1C ; load layer flags - AND #$FD ; disable BG2 (0xFD = 11111101) - BRA $04 ; go to store layer flags - LDA $1C ; load layer flags - ORA #$02 ; enable BG2 (0x02 = 00000010) - STA $1C ; store layer flags -END_XBUTTONSECRET: -JSL $099F91 ; at least execute original code -RTL \ No newline at end of file + ; ---------- + LDA $7EF34D ; load book of mudora slot + CMP #$01 ; do we have the moon pearl? + BNE $0F ; if not, go to enable BG2 + LDA $F2 ; load unfiltered joypad 1 register (AXLR|????) + AND #$50 ; delete all bits except those for X and R + SEC ; set carry for the following subtraction + SBC #$50 ; X+R button pressed? (if yes, zero flag is set) + BNE $06 ; if not, go to enable BG2 + LDA $1C ; load layer flags + AND #$FD ; disable BG2 (0xFD = 11111101) + BRA $04 ; go to store layer flags + LDA $1C ; load layer flags + ORA #$02 ; enable BG2 (0x02 = 00000010) + STA $1C ; store layer flags + ; ---------- + + END: + JSL $099F91 ; at least execute original code + RTL +}