move LinkState_ResetMaskAnimated, update logic

This commit is contained in:
scawful
2024-06-08 08:53:13 -04:00
parent 8cc0442cdd
commit 27a14ccaf9
2 changed files with 27 additions and 29 deletions

View File

@@ -194,7 +194,7 @@ Palette_ArmorAndGloves:
; ========================================================= ; =========================================================
; Overworld Palette Persist ; Overworld Palette Persist
; =========================================================
Overworld_CgramAuxToMain_Override: Overworld_CgramAuxToMain_Override:
{ {
@@ -225,6 +225,32 @@ Overworld_CgramAuxToMain_Override:
RTL RTL
} }
; =========================================================
LinkState_ResetMaskAnimated:
{
LDA.w $02B2
CMP.b #$01 : BEQ .check_item_slot
CMP.b #$02 : BEQ .no_transform
CMP.b #$03 : BEQ .check_item_slot
CMP.b #$04 : BEQ .check_item_slot
CMP.b #$05 : BEQ .no_transform
CMP.b #$06 : BEQ .gbc_form
.check_item_slot
LDA.w $0202 : SEC : SBC.b #$13 : BEQ .no_transform
.transform
%PlayerTransform()
%ResetToLinkGraphics()
.gbc_form
.no_transform
RTL
}
pushpc pushpc
; ========================================================= ; =========================================================

View File

@@ -242,33 +242,5 @@ pullpc
RTS RTS
} }
; =============================================================================
; TODO: Make this so it does not cancel if $0202 is still the same mask
; corresponding to the form the player is in.
; Also, prevent this from canceling minish form.
LinkState_ResetMaskAnimated:
{
LDA $02B2 : BEQ .no_mask
CMP.b #$05 : BEQ .no_mask
CMP.b #$06 : BEQ .gbc_form
CMP.b #$02 : BEQ .no_mask
CMP #$01 : BNE .transform
; Restore the sword, shield, and bow override
LDA $0AAF : STA.l $7EF35A
.transform
LDY.b #$04 : LDA.b #$23
JSL AddTransformationCloud
LDA.b #$14 : JSR Player_DoSfx2
STZ $02B2
JSL Palette_ArmorAndGloves
LDA #$10 : STA $BC
.no_mask
.gbc_form
RTL
}
print "End of Masks/zora_mask.asm ", pc print "End of Masks/zora_mask.asm ", pc
pushpc pushpc