diff --git a/Sprites/Enemies/helmet_chuchu.asm b/Sprites/Enemies/helmet_chuchu.asm index fc38744..a6a4ed3 100644 --- a/Sprites/Enemies/helmet_chuchu.asm +++ b/Sprites/Enemies/helmet_chuchu.asm @@ -6,7 +6,7 @@ !NbrTiles = 05 ; Number of tiles used in a frame !Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is -!Health = $20 ; Number of Health the sprite have +!Health = $10 ; Number of Health the sprite have !Damage = 04 ; (08 is a whole heart), 04 is half heart !DeathAnimation = 00 ; 00 = normal death, 01 = no death animation !ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it @@ -59,7 +59,7 @@ Sprite_HelmetChuchu_Prep: { PHB : PHK : PLB - LDA.b #$80 : STA.w SprHealth, X + LDA.b #$20 : STA.w SprHealth, X JSL GetRandomInt : AND.b #$02 : STA SprAction, X STZ.w SprMiscB, X