add more explicit length suffices
This commit is contained in:
@@ -64,8 +64,8 @@ Sprite_Kydreeok_Prep:
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LDA.b #$09 : STA.w SprBump, X ; bump damage type
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; Cache the origin position of the sprite.
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LDA SprX, X : STA.w SprMiscA, X
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LDA SprY, X : STA.w SprMiscB, X
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LDA.w SprX, X : STA.w SprMiscA, X
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LDA.w SprY, X : STA.w SprMiscB, X
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JSR SpawnLeftHead
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; JSR SpawnCenterHead
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@@ -86,12 +86,12 @@ Sprite_Kydreeok_Prep:
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Sprite_Kydreeok_CheckIfDead:
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{
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LDA Offspring1_Id : TAY
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LDA.w Offspring1_Id : TAY
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LDA.w SprState, Y : BEQ .offspring1_dead
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JMP .not_dead
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.offspring1_dead
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LDA Offspring2_Id : TAY
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LDA.w Offspring2_Id : TAY
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LDA.w SprState, Y : BEQ .offspring2_dead
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JMP .not_dead
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.offspring2_dead
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@@ -149,7 +149,7 @@ Sprite_Kydreeok_Main:
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%StartOnFrame(0)
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%PlayAnimation(0, 2, 10)
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LDA SprMiscD, X : BNE .go
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LDA.w SprMiscD, X : BNE .go
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LDY #$00
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JSR ApplyKydreeokGraphics
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JSR ApplyPalette
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@@ -158,8 +158,8 @@ Sprite_Kydreeok_Main:
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JSL Sprite_PlayerCantPassThrough
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LDA SprTimerA, X : BNE .continue
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TXA : STA Kydreeok_Id
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LDA.w SprTimerA, X : BNE .continue
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TXA : STA.w Kydreeok_Id
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LDA #$40 : STA.w SprTimerA, X
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%GotoAction(1)
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.continue
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@@ -178,7 +178,7 @@ Sprite_Kydreeok_Main:
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JSL MoveBody
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JSR StopIfOutOfBounds
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LDA SprTimerA, X : BNE .continue
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LDA.w SprTimerA, X : BNE .continue
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%GotoAction(2)
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.continue
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@@ -241,14 +241,14 @@ Sprite_Kydreeok_Main:
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REP #$20
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; Use a range of + 0x05 because being exact equal didnt trigger consistently
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LDA $20 : SBC SprCachedY : CMP.w #$FFFB : BCC .notEqualY
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LDA $20 : SBC.w SprCachedY : CMP.w #$FFFB : BCC .notEqualY
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SEP #$20
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%GotoAction(2) ; Kydreeok_MoveXandY
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BRA .notEqualX
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.notEqualY
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; Use a range of + 0x05 because being exact equal didnt trigger consistently
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LDA $22 : SBC SprCachedX : CMP.w #$FFFB : BCC .notEqualX
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LDA $22 : SBC.w SprCachedX : CMP.w #$FFFB : BCC .notEqualX
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SEP #$20
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%GotoAction(2) ; Kydreeok_MoveXandY
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.notEqualX
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@@ -277,7 +277,7 @@ Sprite_Kydreeok_Main:
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LDA $1C : ORA.b #$01 : STA $1C ;turn on BG2 (Body)
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; Flicker the body every other frame using the timer
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LDA SprTimerA, X : AND.b #$01 : BEQ .flicker
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LDA.w SprTimerA, X : AND.b #$01 : BEQ .flicker
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LDA $1C : AND.b #$FE : STA $1C ;turn off BG2 (Body)
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.flicker
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@@ -303,7 +303,7 @@ Sprite_Kydreeok_Main:
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.no_space
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LDA SprTimerA, X : BNE .continue
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LDA.w SprTimerA, X : BNE .continue
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STZ.w $0422
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STZ.w $0424
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LDA $1C : ORA.b #$01 : STA $1C ;turn on BG2 (Body)
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@@ -369,19 +369,19 @@ SpawnLeftHead:
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LDA #$CF
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JSL Sprite_SpawnDynamically : BMI .return
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TYA : STA Offspring1_Id
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TYA : STA.w Offspring1_Id
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;store the sub-type
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LDA.b #$00 : STA $0E30, Y
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PHX
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; code that controls where to spawn the offspring.
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REP #$20
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LDA SprCachedX : SEC : SBC.w #$0010
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LDA.w SprCachedX : SEC : SBC.w #$0010
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SEP #$20
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STA.w SprX, Y : XBA : STA.w SprXH, Y
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REP #$20
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LDA SprCachedY : SEC : SBC.w #$000F
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LDA.w SprCachedY : SEC : SBC.w #$000F
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SEP #$20
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STA.w SprY, Y : XBA : STA.w SprYH, Y
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@@ -407,7 +407,7 @@ SpawnLeftHead:
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; LDA #$CF
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; JSL Sprite_SpawnDynamically : BMI .return
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; TYA : STA Offspring3_Id
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; TYA : STA.w Offspring3_Id
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; ;store the sub-type
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; LDA.b #$02 : STA $0E30, Y
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@@ -415,12 +415,12 @@ SpawnLeftHead:
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; PHX
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; ; code that controls where to spawn the offspring.
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; REP #$20
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; LDA SprCachedX : CLC : ADC.w #$0004
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; LDA.w SprCachedX : CLC : ADC.w #$0004
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; SEP #$20
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; STA.w SprX, Y : XBA : STA.w SprXH, Y
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; REP #$20
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; LDA SprCachedY : SEC : SBC.w #$000F
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; LDA.w SprCachedY : SEC : SBC.w #$000F
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; SEP #$20
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; STA.w SprY, Y : XBA : STA.w SprYH, Y
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@@ -445,19 +445,19 @@ SpawnRightHead:
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{
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LDA #$CF
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JSL Sprite_SpawnDynamically : BMI .return
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TYA : STA Offspring2_Id
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TYA : STA.w Offspring2_Id
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;store the sub-type
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LDA.b #$01 : STA $0E30, Y
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PHX
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; code that controls where to spawn the offspring.
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REP #$20
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LDA SprCachedX : CLC : ADC.w #$000D
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LDA.w SprCachedX : CLC : ADC.w #$000D
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SEP #$20
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STA.w SprX, Y : XBA : STA.w SprXH, Y
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REP #$20
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LDA SprCachedY : SEC : SBC.w #$000F
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LDA.w SprCachedY : SEC : SBC.w #$000F
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SEP #$20
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STA.w SprY, Y : XBA : STA.w SprYH, Y
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@@ -540,7 +540,7 @@ StopIfOutOfBounds:
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{
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; Set A to 00 if outside of certain bounds
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REP #$20
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LDA SprCachedX : CMP.w #$0118 : BCS .not_out_of_bounds_Left
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LDA.w SprCachedX : CMP.w #$0118 : BCS .not_out_of_bounds_Left
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SEP #$20
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LDA.w SprXSpeed : CMP.b #$7F : BCC .not_out_of_bounds_Left
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LDA.b #-10 : STA.w SprXSpeed : STA.w SprXRound
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@@ -556,7 +556,7 @@ StopIfOutOfBounds:
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SEP #$20
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REP #$20
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LDA SprCachedX : CMP.w #$01D8 : BCC .not_out_of_bounds_Right
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LDA.w SprCachedX : CMP.w #$01D8 : BCC .not_out_of_bounds_Right
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SEP #$20
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LDA.w SprXSpeed : CMP.b #$80 : BCS .not_out_of_bounds_Right
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LDA.b #$00 : STA.w SprXSpeed : STA.w SprXRound
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@@ -573,7 +573,7 @@ StopIfOutOfBounds:
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; Upper bound
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REP #$20
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LDA SprCachedY : CMP.w #$0020 : BCS .not_out_of_bounds_Up
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LDA.w SprCachedY : CMP.w #$0020 : BCS .not_out_of_bounds_Up
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SEP #$20
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LDA.w SprYSpeed : CMP.b #$7F : BCC .not_out_of_bounds_Up
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LDA.b #$00 : STA.w SprYSpeed : STA.w SprYRound
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@@ -585,7 +585,7 @@ StopIfOutOfBounds:
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SEP #$20
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REP #$20
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LDA SprCachedY : CMP.w #$00D0 : BCC .not_out_of_bounds_Down
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LDA.w SprCachedY : CMP.w #$00D0 : BCC .not_out_of_bounds_Down
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SEP #$20
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LDA.w SprYSpeed : CMP.b #$80 : BCS .not_out_of_bounds_Down
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LDA.b #-10 : STA.w SprYSpeed : STA.w SprYRound ; Reverse the direction
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@@ -38,7 +38,7 @@ Sprite_KydreeokHead_Long:
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{
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PHB : PHK : PLB
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LDA SprAction, X : CMP #$05 : BEQ .no_head
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LDA.w SprAction, X : CMP #$05 : BEQ .no_head
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JSR Sprite_KydreeokHead_Draw
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.no_head
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@@ -168,7 +168,7 @@ Sprite_KydreeokHead_Main:
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JSR KydreeokHead_RotationMove
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JSR RandomlyAttack
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LDA SprTimerA, X : BNE .not_done
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LDA.w SprTimerA, X : BNE .not_done
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%GotoAction(0)
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.not_done
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RTS
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@@ -188,7 +188,7 @@ Sprite_KydreeokHead_Main:
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JSR KydreeokHead_RotationMove
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JSR RandomlyAttack
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LDA SprTimerA, X : BNE .not_done
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LDA.w SprTimerA, X : BNE .not_done
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%GotoAction(0)
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.not_done
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RTS
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@@ -204,7 +204,7 @@ Sprite_KydreeokHead_Main:
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JSR Sprite_Twinrova_FireAttack
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JSL Sprite_Move
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LDA SprTimerA, X : BNE .not_done
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LDA.w SprTimerA, X : BNE .not_done
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LDA #$00 : STA $0DD0, X
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.not_done
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RTS
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@@ -267,19 +267,19 @@ Sprite_KydreeokHead_Damage_Flash:
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CoordinateBasedRotation:
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{
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LDA Neck_Index : TAY
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LDA.w Neck_Index : TAY
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; JSL GetRandomInt : AND #$04 : TAY
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LDA X_Coords, Y : STA Neck1_OffsetX
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LDA X_Coords, Y : STA Neck2_OffsetX
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LDA X_Coords, Y : STA Neck3_OffsetX
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LDA Y_Coords, Y : STA Neck1_OffsetY
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LDA Y_Coords, Y : STA Neck2_OffsetY
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LDA Y_Coords, Y : STA Neck3_OffsetY
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LDA.w X_Coords, Y : STA.w Neck1_OffsetX
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LDA.w X_Coords, Y : STA.w Neck2_OffsetX
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LDA.w X_Coords, Y : STA.w Neck3_OffsetX
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LDA.w Y_Coords, Y : STA.w Neck1_OffsetY
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LDA.w Y_Coords, Y : STA.w Neck2_OffsetY
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LDA.w Y_Coords, Y : STA.w Neck3_OffsetY
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JSL GetRandomInt : AND #$3F : BNE .dont_increment
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INC.w Neck_Index
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.dont_increment
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CPY #15 : BNE .not_full
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LDA #0 : STA Neck_Index
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LDA #0 : STA.w Neck_Index
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.not_full
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RTS
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}
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@@ -357,7 +357,7 @@ RandomlyAttack:
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MoveWithBody:
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{
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LDA Kydreeok_Id : TAY
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LDA.w Kydreeok_Id : TAY
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CPX.w Offspring2_Id : BEQ .neck2_move
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LDA.w SprX, Y : SEC : SBC #$0F
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@@ -79,7 +79,7 @@ Sprite_Kydrog_Main:
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Kydrog_StartCutscene:
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{
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LDA #$03 : STA $012C ; Play music
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LDA WALKSPEED : STA.b $57 ; Slow Link down for the cutscene
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LDA.w WALKSPEED : STA.b $57 ; Slow Link down for the cutscene
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LDA.b #$08 : STA.b $49 ; Auto-movement north
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LDA.b $20 ; Link's Y Position
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@@ -421,7 +421,7 @@ Sprite_KydrogBoss_Main:
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%RandomStalfosOffspring()
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; Increase the Z for a bit until he is off screen
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LDA SprHeight, X : CLC : ADC.b #$04
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LDA.w SprHeight, X : CLC : ADC.b #$04
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STA.w SprHeight, X : CMP.b #$B0 : BCC .not_off_screen
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LDA #$40 : STA.w SprTimerD, X
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%GotoAction($0B)
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@@ -437,17 +437,17 @@ Sprite_KydrogBoss_Main:
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%RandomStalfosOffspring()
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LDA SprTimerD, X : BEQ .no_track_player
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LDA.w SprTimerD, X : BEQ .no_track_player
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LDA $20 : STA.w SprY, X
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LDA $22 : STA.w SprX, X
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; PHX : JSL $01F3EC : PLX ; Light Torch
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LDA SprTimerD, X : BNE .wait_a_second
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LDA.w SprTimerD, X : BNE .wait_a_second
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.no_track_player
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; Decrease the Z for a bit until he is at level with Link
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LDA SprHeight, X : SEC : SBC.b #$04 : STA.w SprHeight, X
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LDA.w SprHeight, X : SEC : SBC.b #$04 : STA.w SprHeight, X
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CMP.b #$04 : BCS .not_off_screen
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%GotoAction(1)
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.not_off_screen
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@@ -465,13 +465,13 @@ Sprite_KydrogBoss_Main:
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JSL GetRandomInt : AND.b #$3F : BNE +
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LDA.b $0D50 : CLC : ADC.b #$08 : STA $0D50
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LDA.b $0D70 : CLC : ADC.b #$02 : STA $0D70
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LDA SprTimerD, X : BNE .not_done
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LDA.w SprTimerD, X : BNE .not_done
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%GotoAction(1)
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RTS
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+
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LDA.b $0D40 : CLC : ADC.b #$08 : STA $0D40
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LDA.b $0D60 : CLC : ADC.b #$02 : STA $0D60
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LDA SprTimerD, X : BNE .not_done
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LDA.w SprTimerD, X : BNE .not_done
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%GotoAction(1)
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.not_done
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@@ -494,29 +494,29 @@ CheckForNextPhase:
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.phase_one
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; Check for phase two
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LDA SprHealth,X : CMP.b #$20 : BCC .phase_two
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LDA.w SprHealth,X : CMP.b #$20 : BCC .phase_two
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RTS
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.phase_two
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LDA SprHealth,X : CMP.b #$20 : BCC .phase_three
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LDA.w SprHealth,X : CMP.b #$20 : BCC .phase_three
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LDA !KydrogPhase : CMP.b #$01 : BEQ .return
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LDA #$80 : STA $0E50, X
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LDA #$01 : STA SprAction, X
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LDA #$01 : STA.w SprAction, X
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STA !KydrogPhase
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INC.w SprFlash, X
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RTS
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.phase_three
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LDA SprHealth,X : CMP.b #$20 : BCC .phase_four
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LDA.w SprHealth,X : CMP.b #$20 : BCC .phase_four
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LDA !KydrogPhase : CMP.b #$02 : BEQ .return
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LDA #$80 : STA $0E50, X
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LDA #$02 : STA SprAction, X
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LDA #$02 : STA.w SprAction, X
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STA !KydrogPhase
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RTS
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.phase_four
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LDA #$03 : STA SprAction, X
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LDA #$03 : STA.w SprAction, X
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STA !KydrogPhase
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.return
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RTS
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@@ -635,8 +635,8 @@ Kydrog_ThrowBoneAtPlayer:
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TYX
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LDA SprX, X : CLC : ADC.b #$10 : STA.w SprX, X
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LDA SprY, X : SEC : SBC.b #$04 : STA.w SprY, X
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LDA.w SprX, X : CLC : ADC.b #$10 : STA.w SprX, X
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LDA.w SprY, X : SEC : SBC.b #$04 : STA.w SprY, X
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LDA.b #$20 : JSL Sprite_ApplySpeedTowardsPlayer
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@@ -147,11 +147,11 @@ Lanmola_Mound: ;0x01
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; ALTERNATE ENTRY POINT
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.Lanmola_SetScatterSandPosition
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LDA SprXH, X : STA $0DC0, X
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LDA SprYH, X : STA $0EB0, X
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LDA.w SprXH, X : STA $0DC0, X
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LDA.w SprYH, X : STA $0EB0, X
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LDA SprX, X : STA $0DE0, X
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LDA SprY, X : STA $0E70, X
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LDA.w SprX, X : STA $0DE0, X
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LDA.w SprY, X : STA $0E70, X
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LDA.b #$4A : STA $0E00, X
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@@ -196,13 +196,13 @@ Lanmola_Fly: ;0x02
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.dontSwitchDirections
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LDA $0DA0, X : STA $04
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LDA SprXH, X : STA $05
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LDA.w SprXH, X : STA $05
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LDA $0DB0, X : STA $06
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LDA SprYH, X : STA $07
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LDA SprX, X : STA $00
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LDA SprXH, X : STA $01
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LDA SprY, X : STA $02
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LDA SprYH, X : STA $03
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LDA.w SprYH, X : STA $07
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LDA.w SprX, X : STA $00
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LDA.w SprXH, X : STA $01
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LDA.w SprY, X : STA $02
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LDA.w SprYH, X : STA $03
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||||
|
||||
REP #$20
|
||||
|
||||
|
||||
@@ -292,10 +292,10 @@ Lanmola_MoveSegment:
|
||||
|
||||
; Store the current position, angle, and hieght of the sprite
|
||||
; so that we can set the other segments to them later.
|
||||
LDA SprXH, X : PHA ;high x
|
||||
LDA SprYH, X : PHA ;high y
|
||||
LDA SprX, X : PHA ;lower x
|
||||
LDA SprY, X : PHA ;lower y
|
||||
LDA.w SprXH, X : PHA ;high x
|
||||
LDA.w SprYH, X : PHA ;high y
|
||||
LDA.w SprX, X : PHA ;lower x
|
||||
LDA.w SprY, X : PHA ;lower y
|
||||
|
||||
LDA $0F70, X : PHA ;height
|
||||
LDA $0F : PHA ;angle
|
||||
|
||||
@@ -86,19 +86,19 @@ Sprite_Manhandla_Prep:
|
||||
Sprite_Manhandla_CheckForNextPhaseOrDeath:
|
||||
{
|
||||
; All three heads need to be dead before we become big chuchu
|
||||
LDA Offspring1_Id : TAY
|
||||
LDA.w Offspring1_Id : TAY
|
||||
LDA.w SprState, Y : BEQ .offspring1_dead
|
||||
JMP .not_dead
|
||||
.offspring1_dead
|
||||
LDA.b #$05 : STA.w $36
|
||||
|
||||
LDA Offspring2_Id : TAY
|
||||
LDA.w Offspring2_Id : TAY
|
||||
LDA.w SprState, Y : BEQ .offspring2_dead
|
||||
JMP .not_dead
|
||||
.offspring2_dead
|
||||
LDA.b #$06 : STA.w $36
|
||||
|
||||
LDA Offspring3_Id : TAY
|
||||
LDA.w Offspring3_Id : TAY
|
||||
LDA.w SprState, Y : BEQ .offspring3_dead
|
||||
JMP .not_dead
|
||||
.offspring3_dead
|
||||
@@ -131,36 +131,36 @@ Sprite_Manhandla_CheckForNextPhaseOrDeath:
|
||||
|
||||
macro SetLeftHeadPos()
|
||||
REP #$20
|
||||
LDA SprCachedX : SEC : SBC.w #$0016
|
||||
LDA.w SprCachedX : SEC : SBC.w #$0016
|
||||
SEP #$20
|
||||
STA.w SprX, Y : XBA : STA.w SprXH, Y
|
||||
|
||||
REP #$20
|
||||
LDA SprCachedY : SEC : SBC.w #$000F
|
||||
LDA.w SprCachedY : SEC : SBC.w #$000F
|
||||
SEP #$20
|
||||
STA.w SprY, Y : XBA : STA.w SprYH, Y
|
||||
endmacro
|
||||
|
||||
macro SetRightHeadPos()
|
||||
REP #$20
|
||||
LDA SprCachedX : CLC : ADC.w #$0016
|
||||
LDA.w SprCachedX : CLC : ADC.w #$0016
|
||||
SEP #$20
|
||||
STA.w SprX, Y : XBA : STA.w SprXH, Y
|
||||
|
||||
REP #$20
|
||||
LDA SprCachedY : SEC : SBC.w #$000F
|
||||
LDA.w SprCachedY : SEC : SBC.w #$000F
|
||||
SEP #$20
|
||||
STA.w SprY, Y : XBA : STA.w SprYH, Y
|
||||
endmacro
|
||||
|
||||
macro SetCenterHeadPos()
|
||||
REP #$20
|
||||
LDA SprCachedX
|
||||
LDA.w SprCachedX
|
||||
SEP #$20
|
||||
STA.w SprX, Y : XBA : STA.w SprXH, Y
|
||||
|
||||
REP #$20
|
||||
LDA SprCachedY
|
||||
LDA.w SprCachedY
|
||||
SEP #$20
|
||||
STA.w SprY, Y : XBA : STA.w SprYH, Y
|
||||
endmacro
|
||||
@@ -277,11 +277,11 @@ Sprite_Manhandla_Main:
|
||||
%PlayAnimation(11, 12, 10)
|
||||
LDA $1C : ORA.b #$01 : STA $1C ;turn on BG2 (Body)
|
||||
; Flicker the body every other frame using the timer
|
||||
LDA SprTimerA, X : AND.b #$01 : BEQ .flicker
|
||||
LDA.w SprTimerA, X : AND.b #$01 : BEQ .flicker
|
||||
LDA $1C : AND.b #$FE : STA $1C ;turn off BG2 (Body)
|
||||
.flicker
|
||||
|
||||
LDA SprTimerA, X : BNE .continue
|
||||
LDA.w SprTimerA, X : BNE .continue
|
||||
STZ.w $0422
|
||||
STZ.w $0424
|
||||
LDA $1C : AND.b #$FE : STA $1C ;turn off BG2 (Body)
|
||||
@@ -292,7 +292,7 @@ Sprite_Manhandla_Main:
|
||||
|
||||
LDA #$88
|
||||
JSL Sprite_SpawnDynamically : BMI .return
|
||||
TYA : STA Offspring3_Id
|
||||
TYA : STA.w Offspring3_Id
|
||||
|
||||
PHX
|
||||
%SetCenterHeadPos()
|
||||
@@ -423,7 +423,7 @@ Sprite_Manhandla_Move:
|
||||
STZ.w SprYSpeed : STZ.w SprXSpeed ;set velocitys to 0
|
||||
JSL MoveBody
|
||||
JSR Manhandla_StopIfOutOfBounds
|
||||
LDA SprTimerA, X : BNE .continue
|
||||
LDA.w SprTimerA, X : BNE .continue
|
||||
INC.w SprMiscC, X
|
||||
.continue
|
||||
RTS
|
||||
@@ -457,7 +457,7 @@ Sprite_Manhandla_Move:
|
||||
REP #$20
|
||||
|
||||
; Use a range of + 0x05 because being exact equal didnt trigger consistently
|
||||
LDA $20 : SBC SprCachedY : CMP.w #$FFFB : BCC .notEqualY
|
||||
LDA $20 : SBC.w SprCachedY : CMP.w #$FFFB : BCC .notEqualY
|
||||
SEP #$20
|
||||
LDA.b #$02 : STA.w SprMiscC, X
|
||||
|
||||
@@ -465,7 +465,7 @@ Sprite_Manhandla_Move:
|
||||
.notEqualY
|
||||
|
||||
; Use a range of + 0x05 because being exact equal didnt trigger consistently
|
||||
LDA $22 : SBC SprCachedX : CMP.w #$FFFB : BCC .notEqualX
|
||||
LDA $22 : SBC.w SprCachedX : CMP.w #$FFFB : BCC .notEqualX
|
||||
SEP #$20
|
||||
LDA.b #$02 : STA.w SprMiscC, X
|
||||
.notEqualX
|
||||
@@ -490,7 +490,7 @@ Manhandla_StopIfOutOfBounds:
|
||||
{
|
||||
; Set A to 00 if outside of certain bounds
|
||||
REP #$20
|
||||
LDA SprCachedX : CMP.w #$153A : BCS .not_out_of_bounds_Left
|
||||
LDA.w SprCachedX : CMP.w #$153A : BCS .not_out_of_bounds_Left
|
||||
SEP #$20
|
||||
LDA.w SprXSpeed : CMP.b #$7F : BCC .not_out_of_bounds_Left
|
||||
LDA.b #-08 : STA.w SprXSpeed : STA.w SprXRound
|
||||
@@ -499,7 +499,7 @@ Manhandla_StopIfOutOfBounds:
|
||||
SEP #$20
|
||||
|
||||
REP #$20
|
||||
LDA SprCachedX : CMP.w #$15C8 : BCC .not_out_of_bounds_Right
|
||||
LDA.w SprCachedX : CMP.w #$15C8 : BCC .not_out_of_bounds_Right
|
||||
SEP #$20
|
||||
LDA.w SprXSpeed : CMP.b #$80 : BCS .not_out_of_bounds_Right
|
||||
LDA.b #$08 : STA.w SprXSpeed : STA.w SprXRound
|
||||
@@ -509,7 +509,7 @@ Manhandla_StopIfOutOfBounds:
|
||||
|
||||
; Upper bound
|
||||
REP #$20
|
||||
LDA SprCachedY : CMP.w #$0B3A : BCS .not_out_of_bounds_Up
|
||||
LDA.w SprCachedY : CMP.w #$0B3A : BCS .not_out_of_bounds_Up
|
||||
SEP #$20
|
||||
LDA.w SprYSpeed : CMP.b #$7F : BCC .not_out_of_bounds_Up
|
||||
LDA.b #$08 : STA.w SprYSpeed : STA.w SprYRound
|
||||
@@ -518,7 +518,7 @@ Manhandla_StopIfOutOfBounds:
|
||||
SEP #$20
|
||||
|
||||
REP #$20
|
||||
LDA SprCachedY : CMP.w #$0BA6 : BCC .not_out_of_bounds_Down
|
||||
LDA.w SprCachedY : CMP.w #$0BA6 : BCC .not_out_of_bounds_Down
|
||||
SEP #$20
|
||||
LDA.w SprYSpeed : CMP.b #$80 : BCS .not_out_of_bounds_Down
|
||||
LDA.b #-08 : STA.w SprYSpeed : STA.w SprYRound ; Reverse the direction
|
||||
@@ -854,7 +854,7 @@ SpawnLeftManhandlaHead:
|
||||
{
|
||||
LDA #$88
|
||||
JSL Sprite_SpawnDynamically : BMI .return
|
||||
TYA : STA Offspring1_Id
|
||||
TYA : STA.w Offspring1_Id
|
||||
|
||||
PHX
|
||||
%SetLeftHeadPos()
|
||||
@@ -878,7 +878,7 @@ SpawnRightManhandlaHead:
|
||||
{
|
||||
LDA #$88
|
||||
JSL Sprite_SpawnDynamically : BMI .return
|
||||
TYA : STA Offspring2_Id
|
||||
TYA : STA.w Offspring2_Id
|
||||
|
||||
PHX
|
||||
%SetRightHeadPos()
|
||||
@@ -901,7 +901,7 @@ SpawnCenterMandhandlaHead:
|
||||
{
|
||||
LDA #$88
|
||||
JSL Sprite_SpawnDynamically : BMI .return
|
||||
TYA : STA Offspring3_Id
|
||||
TYA : STA.w Offspring3_Id
|
||||
|
||||
PHX
|
||||
%SetCenterHeadPos()
|
||||
|
||||
@@ -58,13 +58,13 @@ Sprite_Twinrova_Long:
|
||||
|
||||
Sprite_Twinrova_CheckIfDead:
|
||||
{
|
||||
LDA SprAction, X : CMP.b #$0A : BEQ .not_dead
|
||||
LDA.w SprAction, X : CMP.b #$0A : BEQ .not_dead
|
||||
; If health is negative, set back to zero
|
||||
LDA SprHealth, X : CMP.b #$C3 : BCC .health_not_negative
|
||||
LDA.w SprHealth, X : CMP.b #$C3 : BCC .health_not_negative
|
||||
LDA.b #$00 : STA.w SprHealth, X
|
||||
|
||||
.health_not_negative
|
||||
LDA SprHealth, X : BNE .not_dead
|
||||
LDA.w SprHealth, X : BNE .not_dead
|
||||
PHX
|
||||
LDA.b #$04 : STA $0DD0, X ; Kill sprite boss style
|
||||
LDA.b #$0A : STA.w SprAction, X ; Go to Twinrova_Dead stage
|
||||
@@ -191,10 +191,10 @@ Sprite_Twinrova_Main:
|
||||
Twinrova_MoveState:
|
||||
{
|
||||
STZ.w $0360
|
||||
LDA SprHealth, X : CMP.b #$20 : BCS .phase_1
|
||||
LDA.w SprHealth, X : CMP.b #$20 : BCS .phase_1
|
||||
; -------------------------------------------
|
||||
; Phase 2
|
||||
LDA SprTimerE, X : BNE .kotake
|
||||
LDA.w SprTimerE, X : BNE .kotake
|
||||
LDA #$70 : STA.w SprTimerD, X
|
||||
%GotoAction(8) ; Koume Mode
|
||||
RTS
|
||||
@@ -293,7 +293,7 @@ Sprite_Twinrova_Main:
|
||||
LDA #$01 : STA $0360
|
||||
|
||||
LDA $0CAA : AND.b #$03 : STA $0CAA
|
||||
LDA SprTimerD, X : BNE +
|
||||
LDA.w SprTimerD, X : BNE +
|
||||
LDA $0CAA : ORA.b #$03 : STA $0CAA
|
||||
LDA.b #$40 : STA.w SprTimerD, X
|
||||
LDA $AC : BEQ .fire
|
||||
@@ -421,7 +421,7 @@ Sprite_Twinrova_Main:
|
||||
|
||||
JSR RageModeMove
|
||||
|
||||
LDA SprTimerD, X : BNE +
|
||||
LDA.w SprTimerD, X : BNE +
|
||||
LDA #$70 : STA.w SprTimerE, X
|
||||
%GotoAction(1)
|
||||
+
|
||||
@@ -455,7 +455,7 @@ Sprite_Twinrova_Main:
|
||||
JSR RestoreFloorTile
|
||||
+++
|
||||
|
||||
LDA SprTimerD, X : BNE +
|
||||
LDA.w SprTimerD, X : BNE +
|
||||
%GotoAction(1)
|
||||
+
|
||||
RTS
|
||||
@@ -479,10 +479,10 @@ Sprite_Twinrova_Main:
|
||||
RageModeMove:
|
||||
{
|
||||
; If timer is zero, determine a new movement mode
|
||||
LDA SprTimerA, X : BEQ .DetermineMovementMode
|
||||
LDA.w SprTimerA, X : BEQ .DetermineMovementMode
|
||||
|
||||
; Execute current movement mode
|
||||
LDA SprMiscA, X
|
||||
LDA.w SprMiscA, X
|
||||
CMP #$01 : BEQ .MoveTowardsPlayer
|
||||
CMP #$02 : BEQ .RandomStrafe
|
||||
CMP #$03 : BEQ .RandomDodge
|
||||
@@ -660,7 +660,7 @@ Sprite_Twinrova_FireAttack:
|
||||
; $1DBDD6 - TrinexxFire_AddFireGarnish
|
||||
AddFireGarnish:
|
||||
{
|
||||
INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
|
||||
INC.w SprDelay, X : LDA.w SprDelay, X : AND.b #$07 : BNE .return
|
||||
LDA.b #$2A : JSL Sound_SetSfx2PanLong
|
||||
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||
|
||||
@@ -699,7 +699,7 @@ Sprite_Twinrova_IceAttack:
|
||||
; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
|
||||
AddIceGarnishV2:
|
||||
{
|
||||
INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
|
||||
INC.w SprDelay, X : LDA.w SprDelay, X : AND.b #$07 : BNE .return
|
||||
LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
||||
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||
|
||||
@@ -1397,11 +1397,11 @@ pullpc
|
||||
|
||||
NewMantlePrep:
|
||||
{
|
||||
LDA SprY, X : CLC : ADC.b #$07 : STA.w SprY, X
|
||||
LDA SprX, X : CLC : ADC.b #$08 : STA.w SprX, X
|
||||
LDA.w SprY, X : CLC : ADC.b #$07 : STA.w SprY, X
|
||||
LDA.w SprX, X : CLC : ADC.b #$08 : STA.w SprX, X
|
||||
|
||||
LDA $7EF0DA : AND #$0F : BEQ +
|
||||
LDA SprX, X : CLC : ADC.b #$28 : STA.w SprX, X
|
||||
LDA.w SprX, X : CLC : ADC.b #$28 : STA.w SprX, X
|
||||
+
|
||||
|
||||
RTL
|
||||
|
||||
@@ -102,7 +102,7 @@ endmacro
|
||||
|
||||
Wolfos_DecideAction:
|
||||
{
|
||||
LDA SprTimerA, X : BNE .decide_new_action
|
||||
LDA.w SprTimerA, X : BNE .decide_new_action
|
||||
RTS
|
||||
.decide_new_action
|
||||
|
||||
@@ -112,10 +112,10 @@ Wolfos_DecideAction:
|
||||
LDA $0F ; x distance from player
|
||||
STA.w SprMiscB, X
|
||||
|
||||
LDA SprMiscC, X
|
||||
LDA.w SprMiscC, X
|
||||
CMP #$10 ; Check if y distance is significant
|
||||
BCS .adjust_y
|
||||
LDA SprMiscB, X
|
||||
LDA.w SprMiscB, X
|
||||
CMP #$10 ; Check if x distance is significant
|
||||
BCS .adjust_x
|
||||
|
||||
@@ -242,7 +242,7 @@ Sprite_Wolfos_Main:
|
||||
LDA #!AttackSpeed
|
||||
STA.w SprXSpeed, X
|
||||
|
||||
LDA SprTimerA, X : BNE +
|
||||
LDA.w SprTimerA, X : BNE +
|
||||
%GotoAction(2)
|
||||
+
|
||||
|
||||
@@ -259,7 +259,7 @@ Sprite_Wolfos_Main:
|
||||
LDA #-!AttackSpeed
|
||||
STA.w SprXSpeed, X
|
||||
|
||||
LDA SprTimerA, X : BNE +
|
||||
LDA.w SprTimerA, X : BNE +
|
||||
%GotoAction(3)
|
||||
+
|
||||
|
||||
@@ -273,7 +273,7 @@ Sprite_Wolfos_Main:
|
||||
STZ.w SprYSpeed, X
|
||||
|
||||
; Run the dialogue and wait for a song of healing flag to be set
|
||||
LDA SprMiscD, X : BNE .wait
|
||||
LDA.w SprMiscD, X : BNE .wait
|
||||
%ShowUnconditionalMessage($23)
|
||||
LDA.b #$01 : STA.w SprMiscD, X
|
||||
.wait
|
||||
@@ -295,7 +295,7 @@ Sprite_Wolfos_Main:
|
||||
{
|
||||
LDA.b #16 : STA.w SprFrame, X
|
||||
|
||||
LDA SprTimerD, X : BNE .wait
|
||||
LDA.w SprTimerD, X : BNE .wait
|
||||
LDA.b #$01 : STA.w BRANDISH
|
||||
%ShowUnconditionalMessage($10F)
|
||||
LDA.b #$01 : STA.l $7EF358
|
||||
@@ -309,7 +309,7 @@ Sprite_Wolfos_Main:
|
||||
STZ.w SprXSpeed, X
|
||||
STZ.w SprYSpeed, X
|
||||
|
||||
LDA SprTimerD, X : BNE .dismiss
|
||||
LDA.w SprTimerD, X : BNE .dismiss
|
||||
LDA.b #$00 : STA $0DD0, X ; kill sprite normal style
|
||||
STZ.w SprAction, X
|
||||
STZ.w SprHealth, X
|
||||
|
||||
Reference in New Issue
Block a user