add more explicit length suffices

This commit is contained in:
scawful
2024-09-18 18:43:47 -04:00
parent 25085330d1
commit 2b452cc04c
31 changed files with 250 additions and 250 deletions

View File

@@ -58,13 +58,13 @@ Sprite_Twinrova_Long:
Sprite_Twinrova_CheckIfDead:
{
LDA SprAction, X : CMP.b #$0A : BEQ .not_dead
LDA.w SprAction, X : CMP.b #$0A : BEQ .not_dead
; If health is negative, set back to zero
LDA SprHealth, X : CMP.b #$C3 : BCC .health_not_negative
LDA.w SprHealth, X : CMP.b #$C3 : BCC .health_not_negative
LDA.b #$00 : STA.w SprHealth, X
.health_not_negative
LDA SprHealth, X : BNE .not_dead
LDA.w SprHealth, X : BNE .not_dead
PHX
LDA.b #$04 : STA $0DD0, X ; Kill sprite boss style
LDA.b #$0A : STA.w SprAction, X ; Go to Twinrova_Dead stage
@@ -191,10 +191,10 @@ Sprite_Twinrova_Main:
Twinrova_MoveState:
{
STZ.w $0360
LDA SprHealth, X : CMP.b #$20 : BCS .phase_1
LDA.w SprHealth, X : CMP.b #$20 : BCS .phase_1
; -------------------------------------------
; Phase 2
LDA SprTimerE, X : BNE .kotake
LDA.w SprTimerE, X : BNE .kotake
LDA #$70 : STA.w SprTimerD, X
%GotoAction(8) ; Koume Mode
RTS
@@ -293,7 +293,7 @@ Sprite_Twinrova_Main:
LDA #$01 : STA $0360
LDA $0CAA : AND.b #$03 : STA $0CAA
LDA SprTimerD, X : BNE +
LDA.w SprTimerD, X : BNE +
LDA $0CAA : ORA.b #$03 : STA $0CAA
LDA.b #$40 : STA.w SprTimerD, X
LDA $AC : BEQ .fire
@@ -421,7 +421,7 @@ Sprite_Twinrova_Main:
JSR RageModeMove
LDA SprTimerD, X : BNE +
LDA.w SprTimerD, X : BNE +
LDA #$70 : STA.w SprTimerE, X
%GotoAction(1)
+
@@ -455,7 +455,7 @@ Sprite_Twinrova_Main:
JSR RestoreFloorTile
+++
LDA SprTimerD, X : BNE +
LDA.w SprTimerD, X : BNE +
%GotoAction(1)
+
RTS
@@ -479,10 +479,10 @@ Sprite_Twinrova_Main:
RageModeMove:
{
; If timer is zero, determine a new movement mode
LDA SprTimerA, X : BEQ .DetermineMovementMode
LDA.w SprTimerA, X : BEQ .DetermineMovementMode
; Execute current movement mode
LDA SprMiscA, X
LDA.w SprMiscA, X
CMP #$01 : BEQ .MoveTowardsPlayer
CMP #$02 : BEQ .RandomStrafe
CMP #$03 : BEQ .RandomDodge
@@ -660,7 +660,7 @@ Sprite_Twinrova_FireAttack:
; $1DBDD6 - TrinexxFire_AddFireGarnish
AddFireGarnish:
{
INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
INC.w SprDelay, X : LDA.w SprDelay, X : AND.b #$07 : BNE .return
LDA.b #$2A : JSL Sound_SetSfx2PanLong
LDA.b #$1D : PHX : TXY : TAX : STA $00
@@ -699,7 +699,7 @@ Sprite_Twinrova_IceAttack:
; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
AddIceGarnishV2:
{
INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
INC.w SprDelay, X : LDA.w SprDelay, X : AND.b #$07 : BNE .return
LDA.b #$14 : JSL Sound_SetSfx3PanLong
LDA.b #$1D : PHX : TXY : TAX : STA $00
@@ -1397,11 +1397,11 @@ pullpc
NewMantlePrep:
{
LDA SprY, X : CLC : ADC.b #$07 : STA.w SprY, X
LDA SprX, X : CLC : ADC.b #$08 : STA.w SprX, X
LDA.w SprY, X : CLC : ADC.b #$07 : STA.w SprY, X
LDA.w SprX, X : CLC : ADC.b #$08 : STA.w SprX, X
LDA $7EF0DA : AND #$0F : BEQ +
LDA SprX, X : CLC : ADC.b #$28 : STA.w SprX, X
LDA.w SprX, X : CLC : ADC.b #$28 : STA.w SprX, X
+
RTL