add more explicit length suffices
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@@ -54,7 +54,7 @@ Sprite_EonOwl_Prep:
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{
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PHB : PHK : PLB
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LDA AreaIndex : CMP.b #$50 : BNE .not_intro
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LDA.w AreaIndex : CMP.b #$50 : BNE .not_intro
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; If Map 0x50, don't spawn after meeting Maku Tree
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LDA.l OOSPROG : AND.b #$02 : BEQ .continue
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STZ.w SprState, X
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@@ -83,10 +83,10 @@ Sprite_EonOwl_Main:
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{
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%PlayAnimation(0,1,16)
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LDA POSX : STA $02
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LDA POSY : STA $03
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LDA SprX, X : STA $04
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LDA SprY, X : STA $05
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LDA.w POSX : STA $02
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LDA.w POSY : STA $03
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LDA.w SprX, X : STA $04
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LDA.w SprY, X : STA $05
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JSL GetDistance8bit_Long : CMP #$28 : BCS .not_too_close
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%GotoAction(1)
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.not_too_close
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