add more explicit length suffices

This commit is contained in:
scawful
2024-09-18 18:43:47 -04:00
parent 25085330d1
commit 2b452cc04c
31 changed files with 250 additions and 250 deletions

View File

@@ -60,10 +60,10 @@ Sprite_IceBlock_Prep:
PHB : PHK : PLB
; Cache Sprite position
LDA SprX, X : STA.w SprMiscD, X
LDA SprY, X : STA.w SprMiscE, X
LDA SprXH, X : STA.w SprMiscF, X
LDA SprYH, X : STA.w SprMiscG, X
LDA.w SprX, X : STA.w SprMiscD, X
LDA.w SprY, X : STA.w SprMiscE, X
LDA.w SprXH, X : STA.w SprMiscF, X
LDA.w SprYH, X : STA.w SprMiscG, X
STZ.w $0CAA, X
@@ -101,10 +101,10 @@ Sprite_IceBlock_Main:
JSL Sprite_CheckDamageFromPlayer
BCC .no_damage
LDA SprMiscD, X : STA.w SprX, X
LDA SprMiscE, X : STA.w SprY, X
LDA SprMiscF, X : STA.w SprXH, X
LDA SprMiscG, X : STA.w SprYH, X
LDA.w SprMiscD, X : STA.w SprX, X
LDA.w SprMiscE, X : STA.w SprY, X
LDA.w SprMiscF, X : STA.w SprXH, X
LDA.w SprMiscG, X : STA.w SprYH, X
STZ.w SprXSpeed, X : STZ.w SprYSpeed, X
.no_damage
@@ -135,8 +135,8 @@ Sprite_IceBlock_Main:
; STA.w SprYSpeed,X
; JSR Statue_HandleGrab
LDA SprX, X : AND #$F0 : STA.w SprX, X
LDA SprY, X : AND #$F0 : STA.w SprY, X
LDA.w SprX, X : AND #$F0 : STA.w SprX, X
LDA.w SprY, X : AND #$F0 : STA.w SprY, X
RTS
.not_in_contact
%GotoAction(1)
@@ -392,7 +392,7 @@ Sprite_IceBlock_Draw:
JSL Sprite_PrepOamCoord
JSL Sprite_OAM_AllocateDeferToPlayer
LDA $0DC0, X : CLC : ADC SprFrame, X : TAY;Animation Frame
LDA $0DC0, X : CLC : ADC.w SprFrame, X : TAY;Animation Frame
LDA .start_index, Y : STA $06

View File

@@ -101,7 +101,7 @@ Sprite_Minecart_Prep:
STZ.w !MinecartDirection
LDA SprSubtype, X : CMP.b #$00 : BEQ .north
LDA.w SprSubtype, X : CMP.b #$00 : BEQ .north
CMP.b #$01 : BEQ .east
CMP.b #$02 : BEQ .south
CMP.b #$03 : BEQ .west
@@ -226,8 +226,8 @@ HandleTossedCart:
.low_enough
LDA.w SprTimerC, X : BNE .not_tossed
LDA SprX, X : AND.b #$F8 : STA.w SprX, X
LDA SprY, X : AND.b #$F8 : STA.w SprY, X
LDA.w SprX, X : AND.b #$F8 : STA.w SprX, X
LDA.w SprY, X : AND.b #$F8 : STA.w SprY, X
STZ.w SprMiscG, X
STZ.w SprYSpeed, X
STZ.w SprXSpeed, X
@@ -256,8 +256,8 @@ Sprite_Minecart_Main:
Minecart_WaitHoriz:
{
%PlayAnimation(0,1,8)
LDA LinkCarryOrToss : AND #$03 : BNE .lifting
LDA SprTimerA, X : BNE .not_ready
LDA.w LinkCarryOrToss : AND #$03 : BNE .lifting
LDA.w SprTimerA, X : BNE .not_ready
JSR CheckIfPlayerIsOn : BCC .not_ready
LDA.w SprMiscF, X : BNE .active_cart
LDA $F4 : AND.b #$80 : BEQ .not_ready ; Check for B button
@@ -268,7 +268,7 @@ Sprite_Minecart_Main:
LDA #$01 : STA !LinkInCart ; Set Link in cart flag
; Check if the cart is facing east or west
LDA SprSubtype, X : CMP.b #$03 : BNE .opposite_direction
LDA.w SprSubtype, X : CMP.b #$03 : BNE .opposite_direction
STA.w !MinecartDirection
LDA #$02 : STA !SpriteDirection, X
%GotoAction(5) ; Minecart_MoveWest
@@ -292,8 +292,8 @@ Sprite_Minecart_Main:
Minecart_WaitVert:
{
%PlayAnimation(2,3,8)
LDA LinkCarryOrToss : AND #$03 : BNE .lifting
LDA SprTimerA, X : BNE .not_ready
LDA.w LinkCarryOrToss : AND #$03 : BNE .lifting
LDA.w SprTimerA, X : BNE .not_ready
JSR CheckIfPlayerIsOn : BCC .not_ready
LDA.w SprMiscF, X : BNE .active_cart
LDA $F4 : AND.b #$80 : BEQ .not_ready ; Check for B button
@@ -304,7 +304,7 @@ Sprite_Minecart_Main:
LDA #$01 : STA !LinkInCart ; Set Link in cart flag
; Check if the cart is facing north or south
LDA SprSubtype, X : BEQ .opposite_direction
LDA.w SprSubtype, X : BEQ .opposite_direction
STA.w !MinecartDirection
LDA #$01 : STA !SpriteDirection, X
%GotoAction(4) ; Minecart_MoveSouth
@@ -430,7 +430,7 @@ Sprite_Minecart_Main:
{
%StopCart()
LDA SprTimerD, X : BNE .not_ready
LDA.w SprTimerD, X : BNE .not_ready
LDA #$40 : STA.w SprTimerA, X
LDA.w !SpriteDirection, X : CMP.b #$00 : BEQ .vert
CMP.b #$02 : BEQ .vert
@@ -449,7 +449,7 @@ Sprite_Minecart_Main:
HandleTileDirections:
{
LDA SprTimerA, X : BEQ +
LDA.w SprTimerA, X : BEQ +
RTS
+
@@ -533,7 +533,7 @@ HandleTileDirections:
.horiz
; Are we moving left or right?
LDA SprSubtype, X : CMP.b #$03 : BEQ .inverse_horiz_velocity
LDA.w SprSubtype, X : CMP.b #$03 : BEQ .inverse_horiz_velocity
LDA.b #!MinecartSpeed : STA.w SprXSpeed, X
LDA.b #East : STA !MinecartDirection
JMP .done
@@ -543,7 +543,7 @@ HandleTileDirections:
JMP .done
.vert
; Are we moving up or down?
LDA SprSubtype, X : CMP.b #$00 : BEQ .inverse_vert_velocity
LDA.w SprSubtype, X : CMP.b #$00 : BEQ .inverse_vert_velocity
LDA.b #!MinecartSpeed : STA.w SprYSpeed, X
JMP .done
.inverse_vert_velocity
@@ -551,7 +551,7 @@ HandleTileDirections:
JMP .done
.check_direction
LDA SprSubtype, X
LDA.w SprSubtype, X
ASL #2 ; Multiply by 4 (shifting left by 2 bits) to offset rows in the lookup table
STA $07 ; Store the action index in $07
@@ -571,25 +571,25 @@ HandleTileDirections:
LDA #$00 : STA.w SprSubtype, X : STA !MinecartDirection
STA !SpriteDirection, X
%GotoAction(2) ; Minecart_MoveNorth
LDA SprX, X : AND #$F8 : STA.w SprX, X
LDA.w SprX, X : AND #$F8 : STA.w SprX, X
JMP .done
.move_east
LDA #$01 : STA.w SprSubtype, X : STA !MinecartDirection
STA !MinecartDirection
LDA #$03 : STA !SpriteDirection, X
LDA SprY, X : AND #$F8 : STA.w SprY, X
LDA.w SprY, X : AND #$F8 : STA.w SprY, X
%GotoAction(3) ; Minecart_MoveEast
JMP .done
.move_south
LDA #$02 : STA.w SprSubtype, X : STA !MinecartDirection
LDA #$01 : STA !SpriteDirection, X
%GotoAction(4) ; Minecart_MoveSouth
LDA SprX, X : AND #$F8 : STA.w SprX, X
LDA.w SprX, X : AND #$F8 : STA.w SprX, X
JMP .done
.move_west
LDA #$03 : STA.w SprSubtype, X : STA !MinecartDirection
LDA #$02 : STA !SpriteDirection, X
LDA SprY, X : AND #$F8 : STA.w SprY, X
LDA.w SprY, X : AND #$F8 : STA.w SprY, X
%GotoAction(5) ; Minecart_MoveWest
.done
LDA #$0F : STA.w SprTimerA, X
@@ -634,7 +634,7 @@ HandleDynamicSwitchTileDirections:
RTS
.east_or_west
LDA SwitchRam : BNE .go_west
LDA.w SwitchRam : BNE .go_west
LDA #$01 : STA.w SprSubtype, X
STA.w !MinecartDirection
LDA #$03 : STA !SpriteDirection, X
@@ -649,7 +649,7 @@ HandleDynamicSwitchTileDirections:
RTS
.north_or_south
LDA SwitchRam : BNE .go_south
LDA.w SwitchRam : BNE .go_south
LDA #$00 : STA.w SprSubtype, X
STA.w !MinecartDirection
STA !SpriteDirection, X
@@ -717,7 +717,7 @@ CheckForPlayerInput:
LDA $F0 : AND .d_pad_press, Y : STA $00 : AND.b #$08 : BEQ .not_pressing_up
LDA.b #$00 : STA !SpriteDirection, X ; Moving Up
LDA.b #North : STA !MinecartDirection
STA SprSubtype, X
STA.w SprSubtype, X
%GotoAction(2) ; Minecart_MoveNorth
BRA .return
@@ -741,7 +741,7 @@ CheckForPlayerInput:
LDA.b $00 : AND.b #$01 : BEQ .return
LDA.b #$03 : STA !SpriteDirection, X
LDA.b #East : STA !MinecartDirection
STA SprSubtype, X
STA.w SprSubtype, X
%GotoAction(3) ; Minecart_MoveEast
.return
.cant_input

View File

@@ -56,7 +56,7 @@ Sprite_LeverSwitch_Prep:
PHB : PHK : PLB
LDA.b #$00 : STA.w SprDefl, X
LDA SprSubtype, X : STA.w SprAction, X
LDA.w SprSubtype, X : STA.w SprAction, X
LDA.b #$00 : STA.w SprTileDie, X
STZ.w SprBulletproof, X
@@ -81,7 +81,7 @@ Sprite_LeverSwitch_Main:
SwitchOff:
{
%PlayAnimation(0,0,4)
LDA SprTimerA, X : BNE .NoDamage
LDA.w SprTimerA, X : BNE .NoDamage
JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
LDA #$25 : STA $012F
@@ -95,7 +95,7 @@ Sprite_LeverSwitch_Main:
SwitchOn:
{
%PlayAnimation(1,1,4)
LDA SprTimerA, X : BNE .NoDamage
LDA.w SprTimerA, X : BNE .NoDamage
JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
LDA #$25 : STA $012F
LDA #$01 : STA $37

View File

@@ -61,7 +61,7 @@ Sprite_Portal_Prep:
; Persist outside of camera
LDA #$00 : STA $0CAA, X
LDA SprHitbox, X : AND.b #$C0 : STA.w SprHitbox, X
LDA.w SprHitbox, X : AND.b #$C0 : STA.w SprHitbox, X
STZ.w $0B6B, X
LDA.b #$FF : STA.w $0BA0, X
@@ -112,8 +112,8 @@ Sprite_Portal_Main:
LDA $7E0FA6 : BNE .BluePortal
LDA #$01 : STA $0307
TXA : STA.w OrangeSpriteIndex
LDA SprY, X : STA OrangePortal_X
LDA SprX, X : STA OrangePortal_Y
LDA.w SprY, X : STA.w OrangePortal_X
LDA.w SprX, X : STA.w OrangePortal_Y
LDA.b #$01 : STA.w SprSubtype, X
%GotoAction(2)
@@ -121,8 +121,8 @@ Sprite_Portal_Main:
.BluePortal
LDA #$02 : STA $0307
TXA : STA.w BlueSpriteIndex
LDA SprY, X : STA BluePortal_X
LDA SprX, X : STA BluePortal_Y
LDA.w SprY, X : STA.w BluePortal_X
LDA.w SprX, X : STA.w BluePortal_Y
LDA.b #$02 : STA.w SprSubtype, X
%GotoAction(1)
@@ -139,7 +139,7 @@ Sprite_Portal_Main:
.not_warped_yet
CLC
LDA SprTimerD, X : BNE .NoOverlap
LDA.w SprTimerD, X : BNE .NoOverlap
JSL Link_SetupHitBox
JSL $0683EA ; Sprite_SetupHitbox_long
@@ -165,7 +165,7 @@ Sprite_Portal_Main:
STZ $11
.not_warped_yet
CLC
LDA SprTimerD, X : BNE .NoOverlap
LDA.w SprTimerD, X : BNE .NoOverlap
JSL Link_SetupHitBox
JSL $0683EA ; Sprite_SetupHitbox_long
@@ -200,12 +200,12 @@ Sprite_Portal_Main:
; LDA $7EC196 : STA $0616
PHX
LDA OrangeSpriteIndex : TAX
LDA.w OrangeSpriteIndex : TAX
LDA #$40 : STA.w SprTimerD, X
LDA SprY, X : STA $7EC184
STA BluePortal_Y
LDA SprX, X : STA $7EC186
STA BluePortal_X
LDA.w SprY, X : STA $7EC184
STA.w BluePortal_Y
LDA.w SprX, X : STA $7EC186
STA.w BluePortal_X
PLX
LDA #$14 : STA $11
@@ -229,12 +229,12 @@ Sprite_Portal_Main:
; LDA $7EC196 : STA $0616
PHX
LDA BlueSpriteIndex : TAX
LDA.w BlueSpriteIndex : TAX
LDA #$40 : STA.w SprTimerD, X
LDA SprY, X : STA $7EC184
STA OrangePortal_Y
LDA SprX, X : STA $7EC186
STA OrangePortal_X
LDA.w SprY, X : STA $7EC184
STA.w OrangePortal_Y
LDA.w SprX, X : STA $7EC186
STA.w OrangePortal_X
PLX
@@ -245,8 +245,8 @@ Sprite_Portal_Main:
BluePortal_WarpOverworld:
{
LDA OrangePortal_X : STA $20
LDA OrangePortal_Y : STA $22
LDA.w OrangePortal_X : STA $20
LDA.w OrangePortal_Y : STA $22
LDA $7EC190 : STA $0610
LDA $7EC192 : STA $0612
LDA $7EC194 : STA $0614
@@ -255,7 +255,7 @@ Sprite_Portal_Main:
JSL ApplyLinksMovementToCamera
PHX ; Infinite loop prevention protocol
LDA OrangeSpriteIndex : TAX
LDA.w OrangeSpriteIndex : TAX
LDA #$40 : STA.w SprTimerD, X
PLX
@@ -269,8 +269,8 @@ Sprite_Portal_Main:
OrangePortal_WarpOverworld:
{
LDA BluePortal_X : STA $20
LDA BluePortal_Y : STA $22
LDA.w BluePortal_X : STA $20
LDA.w BluePortal_Y : STA $22
LDA $7EC190 : STA $0610
LDA $7EC192 : STA $0612
LDA $7EC194 : STA $0614
@@ -279,7 +279,7 @@ Sprite_Portal_Main:
JSL ApplyLinksMovementToCamera
PHX
LDA BlueSpriteIndex : TAX
LDA.w BlueSpriteIndex : TAX
LDA #$40 : STA.w SprTimerD, X
PLX
@@ -296,13 +296,13 @@ CheckForDismissPortal:
LDA $06FE : CMP.b #$02 : BCC .return
LDA $7E0FA6 : BEQ .DespawnOrange ; Check what portal is spawning next
PHX
LDA BlueSpriteIndex : TAX
LDA.w BlueSpriteIndex : TAX
STZ.w $0DD0, X
DEC.w $06FE
PLX
.DespawnOrange
PHX
LDA OrangeSpriteIndex : TAX
LDA.w OrangeSpriteIndex : TAX
STZ.w $0DD0, X
DEC.w $06FE
PLX

View File

@@ -56,7 +56,7 @@ Sprite_RotatingTrack_Prep:
PHB : PHK : PLB
LDA.b #$80 : STA $0CAA, X
LDA SprSubtype, X : STA.w SprAction,X
LDA.w SprSubtype, X : STA.w SprAction,X
PLB
RTL
@@ -87,7 +87,7 @@ Sprite_RotatingTrack_Main:
; 00 = TopLeft -> TopRight
TopLeftToTopRight:
{
LDA SwitchRam : BNE part2
LDA.w SwitchRam : BNE part2
%PlayAnimation(0,0,4)
part2:
%PlayAnimation(1,1,4)
@@ -98,7 +98,7 @@ Sprite_RotatingTrack_Main:
; 01 = TopRight -> BottomRight
TopRightToBottomRight:
{
LDA SwitchRam : BNE part2_a
LDA.w SwitchRam : BNE part2_a
%PlayAnimation(1,1,4)
part2_a:
%PlayAnimation(2,2,4)
@@ -109,7 +109,7 @@ Sprite_RotatingTrack_Main:
; 02 = BottomRight -> BottomLeft
BottomRightToBottomLeft:
{
LDA SwitchRam : BNE part2_b
LDA.w SwitchRam : BNE part2_b
%PlayAnimation(2,2,4)
part2_b:
%PlayAnimation(3,3,4)
@@ -120,7 +120,7 @@ Sprite_RotatingTrack_Main:
; 03 = BottomLeft -> TopLeft
BottomLeftToTopLeft:
{
LDA SwitchRam : BNE part2_c
LDA.w SwitchRam : BNE part2_c
%PlayAnimation(3,3,4)
part2_c:
%PlayAnimation(0,0,4)
@@ -131,7 +131,7 @@ Sprite_RotatingTrack_Main:
; 04 = TopRight -> TopLeft
TopRightToTopLeft:
{
LDA SwitchRam : BNE part2_d
LDA.w SwitchRam : BNE part2_d
%StartOnFrame(1)
%PlayAnimation(1,1,4)
part2_d: