Intro Cutscene warp, organize bank07 free space
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@@ -6,8 +6,42 @@
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; Underwater Flag RAM Position $7F500E
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; =============================================================================
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; =============================================================================
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org $368000
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incbin gfx/zora_link.4bpp
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; =============================================================================
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UpdateZoraPalette:
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{
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REP #$30 ; change 16 bit mode
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LDX #$001E
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.loop
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LDA.l zora_palette, X : STA $7EC6E0, X
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DEX : DEX : BPL .loop
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SEP #$30 ; go back to 8 bit mode
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INC $15 ; update the palette
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RTL
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}
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; =============================================================================
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; TODO: Change from "bunny palette" to blue zora palette colors
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zora_palette:
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dw #$7BDE, #$7FFF, #$2F7D, #$19B5, #$3A9C, #$14A5, #$19FD, #$14B6
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dw #$55BB, #$362A, #$3F4E, #$162B, #$22D0, #$2E5A, #$1970, #$7616
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dw #$6565, #$7271, #$2AB7, #$477E, #$1997, #$14B5, #$459B, #$69F2
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dw #$7AB8, #$2609, #$19D8, #$3D95, #$567C, #$1890, #$52F6, #$2357, #$0000
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; =============================================================================
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org $0998FC
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AddTransitionSplash:
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; =============================================================================
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org $07A569
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LinkItem_ZoraMask:
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@@ -41,35 +75,29 @@ LinkItem_ZoraMask:
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; =============================================================================
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org $368000
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incbin gfx/zora_link.4bpp
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; End of LinkState_Swimming
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org $079781
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JSR LinkState_UsingZoraMask
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RTS
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; End of LinkState_Default
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org $0782D2
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JSR LinkState_UsingZoraMask_dungeon_resurface
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JSR $E8F0
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CLC
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RTS
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; C2C3
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org $07C307
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JSR LinkState_UsingZoraMask_dungeon_stairs
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RTS
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; =============================================================================
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UpdateZoraPalette:
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{
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REP #$30 ; change 16 bit mode
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LDX #$001E
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.loop
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LDA.l zora_palette, X : STA $7EC6E0, X
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DEX : DEX : BPL .loop
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SEP #$30 ; go back to 8 bit mode
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INC $15 ; update the palette
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RTL
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}
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; TODO: Change from "bunny palette" to blue zora palette colors
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zora_palette:
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dw #$7BDE, #$7FFF, #$2F7D, #$19B5, #$3A9C, #$14A5, #$19FD, #$14B6
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dw #$55BB, #$362A, #$3F4E, #$162B, #$22D0, #$2E5A, #$1970, #$7616
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dw #$6565, #$7271, #$2AB7, #$477E, #$1997, #$14B5, #$459B, #$69F2
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dw #$7AB8, #$2609, #$19D8, #$3D95, #$567C, #$1890, #$52F6, #$2357, #$0000
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; =============================================================================
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org $07F93F
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; Bank07 Free Space
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; Predecessor: Wolf Mask I think
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org $07F95D
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LinkState_UsingZoraMask:
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{
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; Check if the mask is equipped
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@@ -226,25 +254,37 @@ LinkState_UsingZoraMask:
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LDA #$06 : STA $5D ; Set Link to Recoil State
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RTS
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}
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print "End of Zora Mask Dive Code ", pc
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print "==> LinkState_UsingZoraMask ", pc
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; =============================================================================
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; End of LinkState_Swimming
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org $079781
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JSR LinkState_UsingZoraMask
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RTS
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; TODO: Make this so it does not cancel if $0202 is still the same mask
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; corresponding to the form the player is in.
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; Also, prevent this from canceling minish form.
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; org $07FA55
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LinkState_ResetMaskAnimated:
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{
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LDA $02B2 : BEQ .no_mask
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CMP #$05 : BEQ .no_mask
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CMP #$01 : BNE .transform
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; End of LinkState_Default
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org $0782D2
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JSR LinkState_UsingZoraMask_dungeon_resurface
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JSR $E8F0
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CLC
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RTS
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; Restore the sword, shield, and bow override
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LDA $0AA5 : STA.l $7EF359
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LDA $0AAF : STA.l $7EF35A
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LDA #$00 : STA $7E03FC
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; C2C3
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org $07C307
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JSR LinkState_UsingZoraMask_dungeon_stairs
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RTS
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.transform
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LDY.b #$04 : LDA.b #$23
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JSL AddTransformationCloud
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LDA.b #$14 : JSR Player_DoSfx2
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STZ $02B2
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JSL Palette_ArmorAndGloves
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LDA #$10 : STA $BC
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.no_mask
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RTL
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}
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print "==> LinkState_ResetMaskAnimated ", pc
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