maku tree gives link heart container instead of moon pearl
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@@ -12,7 +12,7 @@
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!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
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!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
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!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
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!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
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!Palette = 0 ; Unused in this template (can be 0 to 7)
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!Palette = 0 ; Unused in this template (can be 0 to 7)
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!Hitbox = $0D ; 00 to 31, can be viewed in sprite draw tool
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!Hitbox = $1D ; 00 to 31, can be viewed in sprite draw tool
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!Persist = 00 ; 01 = your sprite continue to live offscreen
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!Persist = 00 ; 01 = your sprite continue to live offscreen
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!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
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!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
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!CollisionLayer = 00 ; 01 = will check both layer for collision
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!CollisionLayer = 00 ; 01 = will check both layer for collision
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@@ -92,8 +92,8 @@ Sprite_MakuTree_Main:
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MakuTree_GiveMoonPearl:
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MakuTree_GiveMoonPearl:
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{
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{
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; Give Link the Moon Pearl
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; Give Link a heart container
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LDY #$1F : JSL Link_ReceiveItem
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LDY #$3E : JSL Link_ReceiveItem
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%GotoAction(0)
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%GotoAction(0)
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RTS
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RTS
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}
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}
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